Difference between revisions of "Entity"

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(Created page with "Everything in the game is an Entity. An Entity can have various Components attached to it. Some example components are History, Status, Individual, Attachments, Controlled, Ma...")
 
 
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Everything in the game is an Entity. An Entity can have various Components attached to it. Some example components are History, Status, Individual, Attachments, Controlled, MapLocation, things like that. Only 1 of each type of component may be attached to a given Entity.
Everything in the game is an Entity. An Entity can have various Components attached to it. Some example components are [[History]], Status, Individual, Attachments, Controlled, MapLocation, things like that. Only 1 of each type of component may be attached to a given Entity.
 
[[Category:Modding]]
[[Category:Modding Reference]]

Latest revision as of 21:13, 4 December 2019

Everything in the game is an Entity. An Entity can have various Components attached to it. Some example components are History, Status, Individual, Attachments, Controlled, MapLocation, things like that. Only 1 of each type of component may be attached to a given Entity.