Difference between revisions of "Strategies"
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| Just fight normally. | | Just fight normally. | ||
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== Notes == | |||
* Chance of success is <code>30 + ½(Charisma + Tenacity)</code>% | |||
* Option 1 is promoted by the most [[Stat#Hothead|hotheaded]] warrior | |||
* Option 2 is promoted by the most [[Stat#Loner|loner]] hunter | |||
* Option 3 is promoted by the most [[Stat#Bookish|bookish]] mystic | |||
* Option 4 is promoted by the hero with the highest <code>([[Stat#Coward|coward]]+[[Stat#Greedy|greedy]]+[[Stat#Romantic|romantic]])</code> | |||
== Gallery == | == Gallery == |
Revision as of 16:26, 5 December 2019
Strategies |
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Author |
Nate Austin |
Event type |
Defend against incursion |
Depending on party composition you will receive various choices (with various chances of success).
Choices
1. Stand tall, sound the horns, put fear into their hearts.
Outcome Success: ... Failure: ...
2. Sneak ahead and harrass them before they arrive!
Outcome Success: ... Failure: Hunter begins the fight stunned for 2 turns.
3. I'll brew a mystic drink to bolster our abilities.
Outcome Success: Fortitude. All heroes +1 temporary hp. Failure: ...
4. Nothing clever, nothing to go wrong.
Outcome Just fight normally.
Notes
- Chance of success is
30 + ½(Charisma + Tenacity)
% - Option 1 is promoted by the most hotheaded warrior
- Option 2 is promoted by the most loner hunter
- Option 3 is promoted by the most bookish mystic
- Option 4 is promoted by the hero with the highest
(coward+greedy+romantic)