Difference between revisions of "Thundering Challenge"
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==In-Game Description== | ==In-Game Description== | ||
''<q>(Active) Once per combat, as a [[swift action]], [[Hero]] frightens the enemy, forcing them to spend their next turn running away.</q>'' | ''<q>(Active) Once per combat, as a [[swift action]], [[Hero]] frightens the enemy, forcing them to spend their next turn running away.</q>'' | ||
== Upgrade == | |||
''<q>Can now target multiple enemies in a small area.</q>'' | |||
==Specifics== | ==Specifics== | ||
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Target an enemy within <code>4 + [[Potency]]</code> tiles, 100% hit. If there is a wall in the way, the target will go as far as they can and then stop. | Target an enemy within <code>4 + [[Potency]]</code> tiles, 100% hit. If there is a wall in the way, the target will go as far as they can and then stop. | ||
== | ==Tips== | ||
* Since Thundering Challenge always hits, it can be valuable for keeping heroes alive in an emergency. | |||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:Warrior abilities]] | [[Category:Warrior abilities]] |
Latest revision as of 07:12, 14 February 2022
Thundering Challenge is a Warrior ability.
In-Game Description
(Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.
Upgrade
Can now target multiple enemies in a small area.
Specifics
Target an enemy within 4 + Potency
tiles, 100% hit. If there is a wall in the way, the target will go as far as they can and then stop.
Tips
- Since Thundering Challenge always hits, it can be valuable for keeping heroes alive in an emergency.