Difference between revisions of "Early to Be Alone"

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(→‎Trivia: Removed incoherent statement (until I figure out what they meant))
m (Seemed as if either info was not fully filled in, or had been accidentally removed at some point.)
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| <strong>Outcome</strong>
| <strong>Outcome</strong>
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| Start the battle with '''Stealth'''(all heroes begin combat in greyplane) and '''Disorder'''(walling provides
| Start the battle with '''Stealth'''(all heroes begin combat in greyplane) and '''Disorder'''(walling provides no armor this combat)
|}
|}
''2. "Or let's not get killed."''
''2. "Or let's not get killed."''
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| <strong>Outcome</strong>
| <strong>Outcome</strong>
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| Start the battle with '''Stoicism'''(all party memembers gain and '''Dismay'''(all foes gain +1 hitpoint to start the mission)
| Start the battle with '''Stoicism'''(all party members gain +1 armor and +1 warding). '''Dismay'''(all foes gain +1 hitpoint to start the mission)
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''3. "Rush them, Maybe?"''
''3. "Rush them, Maybe?"''

Revision as of 10:13, 17 February 2024

Early to Be Alone
[[Image:|center|184px]]
Author
???
Event type
Arrive at hostile site

The heroes track down a Drauven or Deepist shrine of interest.

Choices

1. "When we go forward, let's not get spotted"

2. "Or let's not get killed."

3. "Rush them, Maybe?"

4. "we're all down here why not rush them down?"

After the battle, your party makes a decision about adopting a recently orphaned Hago cub.

1. The hero attempts to adopt the Hago cub.

2. "Said Shrine is on the Map. A motherless cub would belong there."

3. "Simple rule isn't it? Wild things belong in the wild."

Trivia

Images

Targets