Difference between revisions of "Beguiling Fanatic"
From Wildermyth Wiki
(Created page with "Beguiling fanatic is a non-boss combat node scenario in Omenroad challenges. Back to the list of Omenroad Battle maps. ==Map details...") |
|||
| Line 27: | Line 27: | ||
* A vulta mystic spawns in the middle of the map. While they're alive 2 cards worth of enemies will constantly spawn behind the buildings. | * A vulta mystic spawns in the middle of the map. While they're alive 2 cards worth of enemies will constantly spawn behind the buildings. | ||
==Map== | ==Map== | ||
=== Frontal view === | |||
{| class="wikitable" | {| class="wikitable" | ||
! Legend | ! Legend | ||
| Line 48: | Line 49: | ||
| colspan="6"|Colors overlapping indicate a multi-purpose tile. | | colspan="6"|Colors overlapping indicate a multi-purpose tile. | ||
|} | |} | ||
[[File:Beguiling fanatic SK initial.png]] | [[File:Beguiling fanatic SK initial.png]] | ||
=== Side view === | |||
{| class="wikitable" | {| class="wikitable" | ||
! Legend | ! Legend | ||
| Line 71: | Line 72: | ||
| colspan="6"|Colors overlapping indicate a multi-purpose tile. | | colspan="6"|Colors overlapping indicate a multi-purpose tile. | ||
|} | |} | ||
[[File:Beguiling fanatic SK sideview.png]] | [[File:Beguiling fanatic SK sideview.png]] | ||
==Tips and tricks== | ==Tips and tricks== | ||
* Doors can be in an opened state at the start of combat. | * Doors can be in an opened state at the start of combat. | ||
Latest revision as of 23:51, 20 June 2026
Beguiling fanatic is a non-boss combat node scenario in Omenroad challenges. Back to the list of Omenroad Battle maps.
Map details
| Main Objective | ||
|---|---|---|
| Kill all (special) | ||
| Enemy strength | Minimum | Maximum |
| 5 | 7 | |
| Encounterable on page |
Earliest | Last |
| Standard fight | 3 | 3 |
| Hard fight | 1 | 3 |
Features
- A vulta mystic spawns in the middle of the map. While they're alive 2 cards worth of enemies will constantly spawn behind the buildings.
Map
Frontal view
| Legend | General | Map dependent | |||
|---|---|---|---|---|---|
| Highlight color | Green | Yellow | Amber | Cyan | White |
| Type | Hero spawn point | Enemy initial spawn point | Spawned rewards | None | None |
| Colors overlapping indicate a multi-purpose tile. | |||||
Side view
| Legend | General | Map dependent | |||
|---|---|---|---|---|---|
| Highlight color | Green | Yellow | Amber | Cyan | White |
| Type | Hero spawn point | Enemy initial spawn point | Spawned rewards | Reinforcement spawn point | None |
| Colors overlapping indicate a multi-purpose tile. | |||||
Tips and tricks
- Doors can be in an opened state at the start of combat.

