Difference between revisions of "Story Inputs and Outputs"
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===Overland Stations=== | ===Overland Stations=== | ||
===Modify Overland State=== | ===Modify Overland State=== | ||
===Calamities=== | |||
===Affect combat=== | ===Affect combat=== | ||
===Hero Relationships=== | ===Hero Relationships=== | ||
===Unlock stuff=== | ===Unlock stuff=== |
Revision as of 09:13, 12 February 2018
What can a story do?
Story Inputs
What can you rely on? What can a story know about the state of the game, and how can you incorporate that in your writing?
Company State
Legacy Unlocks
Present Heroes
All Heroes
Where are we
What are we fighting?
Plot/Chapter progress
Specifying NPCs
Anything else you want?
Story Outcomes
What results are possible? What's desired? A lot of this will vary based on event type, but.
Grant Gear
Gear gotten from an event may include augments, weapons, off-hand items, or (rarely/epically) a new type of armor.
Body Modifications
Heroes' arms, legs and heads can be replaced with exciting things. These replacements may happen as the result of a choice in an event (e.g. a hero gets a wolf head after agreeing to join the wolf god), or they may be gained as rewards for quests that become available after the hero loses a limb in combat (e.g., after losing an arm, a hero discovers an abandoned Morthagi who offers to build them a mechanical one).
In addition to replacements, modifications like wings, scars, or tattoos may be added.
Most body modifications will affect the hero's stats or abilities in some way (e.g., our hero with wings can now ignore obstacles when moving during a battle).