Difference between revisions of "Story Inputs and Outputs"

From Wildermyth Wiki
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===Present Heroes===
===Present Heroes===
===All Heroes===
===All Heroes===
===Hero Personalities and Stats===
===Hero Aspects and Hooks===
===Where are we===
===Where are we===
===What are we fighting?===
===What are we fighting?===

Revision as of 18:15, 3 March 2018

What can a story do?

Story Inputs

What can you rely on? What can a story know about the state of the game, and how can you incorporate that in your writing?

Company State

Legacy Unlocks

Present Heroes

All Heroes

Hero Personalities and Stats

Hero Aspects and Hooks

Where are we

What are we fighting?

Plot/Chapter progress

Specifying NPCs

Anything else you want?

Story Outcomes

What results are possible? What's desired? A lot of this will vary based on event type, but.

Grant Gear

Gear gotten from an event may include augments, weapons, off-hand items, or (rarely/epically) a new type of armor.

Body Modifications

BodyModification morthagiArm.png BodyModification tentacle.png BodyModification wolfHead.png

Heroes' arms, legs and heads can be replaced with exciting things. These replacements may happen as the result of a choice in an event (e.g. a hero gets a wolf head after agreeing to join the wolf god), or they may be gained as rewards for quests that become available after the hero loses a limb in combat (e.g., after losing an arm, a hero discovers an abandoned Morthagi who offers to build them a mechanical one).

In addition to replacements, modifications like wings, scars, or tattoos may be added.

Most body modifications will affect the hero's stats or abilities in some way (e.g., our hero with wings can now ignore obstacles when moving during a battle).

History Lines

Stat boosts

Add/remove hooks, aspects

Overland Stations

Modify Overland State

Calamities

Affect combat

Hero Relationships

Unlock stuff