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| '''Armor''' is a character [[stat]] that represents resistance to [[physical damage]]. For each point of armor, the amount of incoming physical damage a character receives is reduced by one. In [[:Category:Battle|battle]], a character's armor is indicated by the number of blue shields on that character's [[hero portrait]].
| | #REDIRECT [[Combat mechanics#Armor / Warding]] |
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| [[Walling]] with an allied character grants both characters an additional point of armor. It does not stack.
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| Armor can be acquired from multiple sources, including a character's [[gear]], their [[class]], and various [[events]]. Non-integer armor values are always rounded down to the nearest whole number for combat purposes.
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| Armor does not mitigate [[magic damage]] or [[elemental damage]], which are instead reduced by [[Warding]]. | |
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| [[Category:Battle]] | | [[Category:Battle]] |