Difference between revisions of "Early to Be Alone"

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(You lose the cub at the end of the chapter.)
m (Additional info)
 
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| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Start the battle with '''Stealth'''(all heroes begin combat in greyplane) and '''Disorder'''(walling provides
| Start the battle with '''Stealth'''(all heroes begin combat in greyplane) and '''Disorder'''(walling provides no armor this combat)
|}
|}
''2. "Or let's not get killed."''
''2. "Or let's not get killed."''
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| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Start the battle with '''Stoicism'''(all party memembers gain and '''Dismay'''(all foes gain +1 hitpoint to start the mission)
| Start the battle with '''Stoicism'''(all party members gain +1 armor and +1 warding). '''Dismay'''(all foes gain +1 hitpoint to start the mission)
|}
|}
''3. "Rush them, Maybe?"''
''3. "Rush them, Maybe?"''
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| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Gain Courage and Haste, but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns.
| Gain '''Courage''' (all party members gain +2 damage/potency for 3 turns) and '''Haste''' (all party members have +1 speed for the duration of combat).
|
|}
''4. "we're all down here why not rush them down?"''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Gain '''Courage''' (all party members gain +2 damage/potency for 3 turns) and '''Haste''' (all party members have +1 speed for the duration of combat), but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns.
|}
|}


After the battle, your party makes a decision about adopting a recently orphaned Hago cub.
After the battle, your party makes a decision about adopting a recently orphaned Hago cub.
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|-
|-
| Gain '''2 Legacy Points'''.
| Gain '''2 Legacy Points'''.
|
|}
|}


== Trivia ==
== Trivia ==


<!-- I don't really know what this last guy was on about. My best guess is: Before the battle, option 4 is only available if 4 or more heroes are present."  -->


<!-- if 3 or less heroes are there you get option 4 otherwise you get option 3 -->


== Images ==
== Images ==

Latest revision as of 09:15, 17 February 2024

Early to Be Alone
[[Image:|center|184px]]
Author
???
Event type
Arrive at hostile site

The heroes track down a Drauven or Deepist shrine of interest.

Choices

1. "When we go forward, let's not get spotted"

2. "Or let's not get killed."

3. "Rush them, Maybe?"

4. "we're all down here why not rush them down?"

After the battle, your party makes a decision about adopting a recently orphaned Hago cub.

1. The hero attempts to adopt the Hago cub.

2. "Said Shrine is on the Map. A motherless cub would belong there."

3. "Simple rule isn't it? Wild things belong in the wild."

Trivia

Images

Targets