Difference between revisions of "Relationship"

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[[Hero]]s develop personal relationships with each other. In some cases these are the result of [[Category:Event|events]], in others they arise or change without the input of the player. Fighting in [[battle]]s together increases the relationship.
[[Hero]]s develop personal relationships with each other. In some cases these are the result of [[:Category:Event|events]], in others they arise or change without the input of the player. Fighting in [[battle]]s together increases the relationship.


==Outcomes==
==Outcomes==

Revision as of 02:16, 24 November 2019

Heros develop personal relationships with each other. In some cases these are the result of events, in others they arise or change without the input of the player. Fighting in battles together increases the relationship.

Outcomes

Heroes can be friends, lovers or rivals. Each relationship has 5 possible levels and each level affects stats.

Friends

  • Level 1 - Crony - +5 stunt chance when walling with this hero.
  • Level 2 - Confidant - +10 stunt chance when walling with this hero.
  • Level 3 - Comrade - +15 stunt chance when walling with this hero.
  • Level 4 - Companion - +20 stunt chance when walling with this hero.
  • Level 5 - Bloodbond - +25 stunt chance when walling with this hero.

Lovers

  • Level 1 - Crush - +1 damage against enemies who attack this hero, until end of mission.
  • Level 2 - Flame - +2 damage against enemies who attack this hero, until end of mission.
  • Level 3 - Sweetheart - +3 damage against enemies who attack this hero, until end of mission.
  • Level 4 - Lovers - +4 damage against enemies who attack this hero, until end of mission
  • Level 5 - Soulmate - +5 damage against enemies who attack this hero, until end of mission

Rivals

Watch this!

  • Level 1 - Peer - When your rival stunts, you get +25% to stunt, until you successfully stunt (does not chain).
  • Level 2 - Irritant -
  • Level 3 - Frenemy -
  • Level 4 - Antagonist -
  • Level 5 -