Difference between revisions of "The Lonely Cost"
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The heroes seek out an exiled hermit in order to lift a mysterious curse. | |||
== Choices == | == Choices == | ||
Revision as of 15:57, 22 November 2019
| The Lonely Cost |
|---|
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| Author |
| Douglas Austin |
| Event type |
| Hook intro |
The heroes seek out an exiled hermit in order to lift a mysterious curse.
Choices
1."Are you feeling alright? We have to hurry!"
- Choosing this option leads to another choice.
- 1,1 "Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."
Outcome Leads to a fight with the hermit.
- 1.2 "I know it's not right to desecrate the dead...but this is about preserving the living."
Outcome Leads to a calamity, improving your enemies.
2."Something about this is just...weird. Let's think on it."
Trivia
- Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself
