Difference between revisions of "Template talk:Infobox ability/doc"

From Wildermyth Wiki
(Add missing comments for target, range.)
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; ''image'' : Image filename for the ability
; ''image'' : Image filename for the ability


; ''class'' : Hero class of the ability: Warrior, Hunter, Mystic, General, Transform, Pet, or Event (I'm not sure if events grant any Abilities that aren't Transforms or Pets)
; ''eligibility'' : How to gain this ability: Warrior, Hunter, Mystic, General, Transform, Pet, or Event (I'm not sure if events grant any Abilities that aren't Transforms or Pets)


; ''usage'' : Usage type:  Passive, Active, or Passive/Active
; ''usage'' : Usage type:  Passive, Active, or Passive/Active


; ''cost'' : Free Action, Regular Action, Ends Turn, or N/A (for passive abilities)
; ''cost'' : Free Action, Regular Action, Ends Turn, or N/A (for passive abilities). Use the game diamond symbols along with the words for maximum clarity.


; ''frequency'' : Unlimited, Alternate Turn, 1/Mission, 2/Mission, or N/A (for passive abilities)
; ''frequency'' : Unlimited, Alternate Turn, 1/Mission, 2/Mission, or N/A (for passive abilities)
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examples: Foxflight (Passive Buff, Active Buff), Earthscribe (Active Buff, Creation), Spiritblade (Active Buff, Physical Damage, Creation), Arches (Creation, Debuff), Flashcone (Debuff, Active Buff)
examples: Foxflight (Passive Buff, Active Buff), Earthscribe (Active Buff, Creation), Spiritblade (Active Buff, Physical Damage, Creation), Arches (Creation, Debuff), Flashcone (Debuff, Active Buff)


; ''target'' : User Only, Ally Only, Single Target, Multiple Target, AoE, Line, or Cross. ("Multiple Target" is for abilities like Through Shot or Discus. Radius of the AoE can be mentioned as a single number like "AoE 2", or just left for the body of the article if complicated.)
; ''target'' : Self, Ally Only, Single Target, Multiple Target, AoE, Line, or Cross. ("Multiple Target" is for abilities like Through Shot or Discus. Radius of the AoE can be mentioned as a single number like "AoE 2", or just left for the body of the article if complicated.)


; ''range'' : Number of tiles, or N/A:
; ''range'' : Number of tiles, or N/A:
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Anyone is obviously welcome to join this discussion, and share their suggestions and comments. Thanks! [[User:FeralKitty|FeralKitty]] ([[User talk:FeralKitty|talk]]) 01:31, 25 November 2019 (PST)
Anyone is obviously welcome to join this discussion, and share their suggestions and comments. Thanks! [[User:FeralKitty|FeralKitty]] ([[User talk:FeralKitty|talk]]) 01:31, 25 November 2019 (PST)
=== Comment ===
I'm never sure the best way to handle comment threads in a wiki. I've made a couple changes above following FeralKitty's ideas, and changed the title to "current proposal".
Using the in-game icons is great. I'd love to do things the way Paradox wikis handle resources with a small icon inline before every mention of an action type or a resource. They have an encoding for that that looks like <nowiki>{{iconify|food}}</nowiki>, not sure what's under the cover with that. See eg. https://stellaris.paradoxwikis.com/Economy
I've changed "class" to "eligibility" to better describe the field. The information I think people care about is who can get the ability, or how. Class abilities are never available as transforms, and transforms are never available as classes, so there's no need to have separate fields for that information.
Dropping "Active" & "Passive" from effect is fine. I'm still not convinced the whole field is useful at all, since you're going to have to read the article to figure out what it means, anyway. I consider what's above to be a first stab at figuring out what plausible information could be condensed to fit in an infobox.
One advantage of changing "Creation" to "Environmental" is that it would include Raider's otherwise left-out oddball scenery destruction effect. But I'm not sure people will understand what "Environmental" ''means'' as quickly as "Creation".
)
"Matching what the game says" is a fair argument re "Damage" vs "Physical Damage". However, in this case I happen to think that what the game says is not completely clear, and one of the things people might want to check the wiki for is to clarify if "Damage" is always physical damage or what, especially if the "damage" is being caused by an interfusion effect where people might expect it to be magical.
"Triggered" is a term I came up with to express a difference that didn't seem to have a name in the game. If I missed something, happy to go with that.
I'm okay with "Self" instead of "User Only". I'm not sure what "Ally or Other Hero" adds that "Ally Only" doesn't, and it's shorter. As for AoE patterns, I know the tooltips don't say, and I promise that one of the first things I actually opened the wiki to figure out is: what are the ranges and AoE patterns on these abilities that don't say? It actually took me a while to get around to trying out Fire Arm since it seemed weaker than my crossbow and the tooltip doesn't hint that it's an AoE effect. I'm not worried that "Line" and "Cross" are not totally self-explanatory, since they can be described and illustrated in more detail elsewhere. But having a concise reminder in the infobox is a big part of what I think an infobox is for.
Yes, Range can be modified by Long Reach, but I don't think it makes sense to put an asterisk in every infobox that just says "+1 with Long Reach". Also, the developers could add a new ability at any time that turns physical damage to magic or adds AoE effects to abilities that don't normally have them or whatever. I think in a game like this, each Ability should document what it provides on its own, and let the player work out the combinations. If there are non-obvious interactions, like "this effect does/doesn't count as an attack for flanking", they can be mentioned in the text of the article.
[[User:Croald|Croald]] ([[User talk:Croald|talk]]) 07:47, 25 November 2019 (PST)

Revision as of 07:47, 25 November 2019

croald proposal

ability
Name of the ability
image
Image filename for the ability
eligibility
How to gain this ability: Warrior, Hunter, Mystic, General, Transform, Pet, or Event (I'm not sure if events grant any Abilities that aren't Transforms or Pets)
usage
Usage type: Passive, Active, or Passive/Active
cost
Free Action, Regular Action, Ends Turn, or N/A (for passive abilities). Use the game diamond symbols along with the words for maximum clarity.
frequency
Unlimited, Alternate Turn, 1/Mission, 2/Mission, or N/A (for passive abilities)
effect
List as many of the following as apply:
  • Physical Damage (e.g. Backslam, Humanist, Through Shot)
  • Magic Damage (e.g. Mythweaver, Indignance)
  • Active Buff (Hero has to do something to have this happen. e.g. Aid, Stalwart)
  • Passive Buff (these are on all the time, no matter what. e.g. Viciousness, Hardiness)
  • Active Triggered (hero has to "turn them on" before an action will happen. e.g. Vigilance, Ambush)
  • Passive Triggered (provides an action that's always waiting to happen. e.g. Riposte, Rogue)
  • Debuff (e.g. Phantomflare, Shieldshear)
  • Creation (e.g. Arches, Raider)

examples: Foxflight (Passive Buff, Active Buff), Earthscribe (Active Buff, Creation), Spiritblade (Active Buff, Physical Damage, Creation), Arches (Creation, Debuff), Flashcone (Debuff, Active Buff)

target
Self, Ally Only, Single Target, Multiple Target, AoE, Line, or Cross. ("Multiple Target" is for abilities like Through Shot or Discus. Radius of the AoE can be mentioned as a single number like "AoE 2", or just left for the body of the article if complicated.)
range
Number of tiles, or N/A:

My comments

Croald's proposal definitely covers a lot of things we hadn't considered. Very useful, thanks!

I want to start by suggesting that we try to stick more closely to in-game terminology, and try to minimize coming up with our own terms.

One of the biggest issues that this Infobox faces is that all actions are abilities, but not all abilities are actions. As Croald pointed out, cost and frequency don't apply for passive abilities. One option is to hide that information, rather than displaying N/A. Either possibility works for me.

class
There are only three classes at present. Transform, Pet, and Event aren't classes, but a transformed limb or pet is available to any class. Suggest [ Hunter | Mystic | Warrior | Any]
cost
What about using the icon and text that appears in the tooltip when hovering over the action:
  • UI DiamondRed.png (single action, ends turn)
  • UI DiamondFilled.png (single action)
  • UI DiamondEmpty.png (free action)
effect
usage has already shown whether ability is active or passive. How about not repeating Active and Passive here?
  • Tooltip uses Damage or Magic Damage. Suggest omitting Physical, to match game tooltip.
  • Instead of Active Buff, Passive Buff, perhaps make both of them Buff? The (1) Infobox usage, the (2) page content, and the (3) absence of the ability from the (action?) bar will already convey whether it is passive or not.
  • Triggered seems to be a term we're coming up with. The tooltip uses "Immediate" for Guardian, Sentinel, Foxflight, Withdraw. I don't have any other actions I can check to see if Vigilance, Ambush, Riposte, Rogue say something different. Without further in-game knowledge , I'd speculate [ Immediate Action | Targetable Action ] (and let the page content spell out the exact details)? Or ask the devs directly for their input?
  • I have no experience with Creation, or using a torch to light the environment on fire. Could this be generalized to [ Environment(al) ], and let the content spell out the details?
target
What do the tooltips actually say? Unless the game spells it out, I'd lean towards Self rather than User Only. Ally or Other Hero, rather than Ally Only. I would omit Line, or Cross since those are specific AoE patterns that can be described/shown elsewhere. The Cone of Fire tooltip just says "3-5 magic damage, 5 range" without mentioning AoE or a pattern. Are we trying to get too specific/detailed for target?
range
AoE range varies based on other Abilities, like Long Reach?

Thanks again, Croald, for sharing what you know, and maintaining the Abilities and Interfusions!

Anyone is obviously welcome to join this discussion, and share their suggestions and comments. Thanks! FeralKitty (talk) 01:31, 25 November 2019 (PST)

Comment

I'm never sure the best way to handle comment threads in a wiki. I've made a couple changes above following FeralKitty's ideas, and changed the title to "current proposal".

Using the in-game icons is great. I'd love to do things the way Paradox wikis handle resources with a small icon inline before every mention of an action type or a resource. They have an encoding for that that looks like {{iconify|food}}, not sure what's under the cover with that. See eg. https://stellaris.paradoxwikis.com/Economy

I've changed "class" to "eligibility" to better describe the field. The information I think people care about is who can get the ability, or how. Class abilities are never available as transforms, and transforms are never available as classes, so there's no need to have separate fields for that information.

Dropping "Active" & "Passive" from effect is fine. I'm still not convinced the whole field is useful at all, since you're going to have to read the article to figure out what it means, anyway. I consider what's above to be a first stab at figuring out what plausible information could be condensed to fit in an infobox.

One advantage of changing "Creation" to "Environmental" is that it would include Raider's otherwise left-out oddball scenery destruction effect. But I'm not sure people will understand what "Environmental" means as quickly as "Creation". )

"Matching what the game says" is a fair argument re "Damage" vs "Physical Damage". However, in this case I happen to think that what the game says is not completely clear, and one of the things people might want to check the wiki for is to clarify if "Damage" is always physical damage or what, especially if the "damage" is being caused by an interfusion effect where people might expect it to be magical.

"Triggered" is a term I came up with to express a difference that didn't seem to have a name in the game. If I missed something, happy to go with that.

I'm okay with "Self" instead of "User Only". I'm not sure what "Ally or Other Hero" adds that "Ally Only" doesn't, and it's shorter. As for AoE patterns, I know the tooltips don't say, and I promise that one of the first things I actually opened the wiki to figure out is: what are the ranges and AoE patterns on these abilities that don't say? It actually took me a while to get around to trying out Fire Arm since it seemed weaker than my crossbow and the tooltip doesn't hint that it's an AoE effect. I'm not worried that "Line" and "Cross" are not totally self-explanatory, since they can be described and illustrated in more detail elsewhere. But having a concise reminder in the infobox is a big part of what I think an infobox is for.

Yes, Range can be modified by Long Reach, but I don't think it makes sense to put an asterisk in every infobox that just says "+1 with Long Reach". Also, the developers could add a new ability at any time that turns physical damage to magic or adds AoE effects to abilities that don't normally have them or whatever. I think in a game like this, each Ability should document what it provides on its own, and let the player work out the combinations. If there are non-obvious interactions, like "this effect does/doesn't count as an attack for flanking", they can be mentioned in the text of the article.

Croald (talk) 07:47, 25 November 2019 (PST)