Difference between revisions of "Ability Table"

From Wildermyth Wiki
Line 48: Line 48:
<tr><td valign=top>Hunter<td valign=top>Archery<td>(Passive) Mary is adept at setting shots against foes at distance, countering ranged enemies who target her.
<tr><td valign=top>Hunter<td valign=top>Archery<td>(Passive) Mary is adept at setting shots against foes at distance, countering ranged enemies who target her.
<tr><td valign=top>Hunter<td valign=top bgcolor=yellow>emberArrowsBlazeRegion<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Hunter<td valign=top bgcolor=yellow>emberArrowsBlazeRegion<td valign=top bgcolor=yellow>blurb missing
<tr><td valign=top>Hunter<td valign=top>Flashcone<td>Once per combat, Mary throws a flashcone that <em>blinds</em> enemies, and deals her potency as magic damage. If thrown at an ally, they will be [:ss
<tr><td valign=top>Hunter<td valign=top>Flashcone<td>Once per combat, Mary throws a flashcone that <em>blinds</em> enemies, and deals her potency as magic damage. If thrown at an ally, they will be <em>hidden</em>
tatusEffect.hidden]hidden</em>
<tr><td valign=top>Hunter<td valign=top>Foxflight<td>(Passive/Active) Mary has +1 speed; Once per combat, as a swift action, activate to gain +50 dodge for this and the enemy turn (disables passive)
<tr><td valign=top>Hunter<td valign=top>Foxflight<td>(Passive/Active) Mary has +1 speed; Once per combat, as a swift action, activate to gain +50 dodge for this and the enemy turn (disables passive)
<tr><td valign=top>Hunter<td valign=top>Jumpjaw<td>Once per combat,  Mary throws a Jumpjaw trap that will damage and <em>pin</em> the first enemy who walks near.
<tr><td valign=top>Hunter<td valign=top>Jumpjaw<td>Once per combat,  Mary throws a Jumpjaw trap that will damage and <em>pin</em> the first enemy who walks near.

Revision as of 21:19, 2 December 2019

This table lists all the abilities. Fields are extracted from the game data; yellow fields do not appear in the game data or at least they are not obvious.

ClassNameDescription
WarriorBackslamEvery other turn, using her off-hand, Mary summons a heave of strength to drive an enemy to a nearby tile. With a shield, this also deals some damage.
WarriorBloodrageMary deals +1 damage for every 2 health she is missing.
WarriorBroadswipesMary's melee attacks deal Bonus Damage to all other foes within range.
WarriorStalwartOnce per combat, Mary grants 3 armor to herself or a nearby ally for two turns.
WarriorPaladinIf Mary ends her turn by moving, she will automatically enter Guardian.
WarriorRaiderOnce per turn, Mary can start a fire in an empty tile or break a piece of adjacent scenery.
WarriorSentinelThe warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping their movement.
WarriorShieldshearOnce every other turn, <self> shreds 2 of a foe's armor with their weapon.
WarriorThundering ChallengeOnce per combat, Mary frightens the enemy, forcing them to spend their next turn running away.
WarriorwarriorDeck_vigilanceeffect missing
Warriorwarrior_wolfcallTriggerOnKillblurb missing
WarriorZealous LeapOnce every other turn, Mary leaps over enemies and obstacles.
WarriorattackActionsDoNotEndTurnblurb missing
WarriorEngageMary engages the target, forcing it to attack her. Must maintain open line of sight and remain in range to be effective. +1 armor per engaged foe.
MysticmysticCompulsion_moveblurb missing
MysticmysticDeck_elementalistEnables casting:
Infernal RainBoiling floods pour down to peel away armor and devour the enemy’s flesh.
ShacklesWarp metal into grasping appendages that pin enemies within a chosen area for two turns.
SplintersalvoExplode two or more interfused wood into a higher-damage burst over a longer range.
MysticmysticDeck_humanistEnables casting:
Stunning BarrageHumanist: Tools sharpen their heads and throw themselves into a horrific frenzy, rending and stunning targets in a nearby area.
ShardnadoCreate a whirling vortex from the shards of this object and direct its wrath for one turn.
Insidious FilamentNearby foes are stricken through with needling bolts that flush them with poison.
MysticmysticDeck_indignanceEnables casting:
indignanceRegionblurb missing
removeOnDeathblurb missing
MysticmysticDeck_mythweaverEnables casting:
LoredumpOverload an enemy’s brain with knowledge, dealing damage and often leaving them stunned.
Greater ConstrictA powerful snake of animated fabric coils round an enemy, Hobbling it and crushing out its life.
MysticmysticDeck_naturalistEnables casting:
VinewrenchSend vines out to grab a foe and drag them to a specified tile, also dealing damage.
TreecallInstantly summon an Ally to a space next to an interfused tree.
MysticmysticDeck_openmindeffect missing
MysticmysticDeck_soulDefenseEnables casting:
BonewallNaturalist: Erupt a wall of ancient bone across the ground, impeding foes.
Rock ShieldCreate a protective shell of stones around the mystic or an ally, granting +3 temporary HP until next turn.
MysticmysticDeck_soulsplittingeffect missing
MysticmysticDeck_unitedFuryEnables casting:
Burning ArrowWhen interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to the Mary's Potency and creates a blaze at the target.
Blazing SwordWhen interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.
MysticArchesCreate a tree on a tile without adjacent scenery and interfuse with it, pinning any adjacent enemies.
MysticIgniteConjure a blaze at a distance, interfusing with it if possible, and dealing fire damage to anything at the location.
HunterhunterCore_traverseeffect missing
HunterArchery(Passive) Mary is adept at setting shots against foes at distance, countering ranged enemies who target her.
HunteremberArrowsBlazeRegionblurb missing
HunterFlashconeOnce per combat, Mary throws a flashcone that blinds enemies, and deals her potency as magic damage. If thrown at an ally, they will be hidden
HunterFoxflight(Passive/Active) Mary has +1 speed; Once per combat, as a swift action, activate to gain +50 dodge for this and the enemy turn (disables passive)
HunterJumpjawOnce per combat, Mary throws a Jumpjaw trap that will damage and pin the first enemy who walks near.
HunterPhantomflareOnce per combat, Mary sparks an eye-catching flame, enabling flanking attacks on enemies caught in the radius.
HunterhunterQuellingmossPoisonsWhenDealingDamageblurb missing
HunterrogueKillsGrantGrayplaneblurb missing
HunterthornfangMeleeKillsRefundAnActionblurb missing
HunterThrough ShotMary fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.
HunterAmbushCover an area on the map. If an enemy moves into your sights, attack it immediately. If no attack occurs, get a free attack at the start of next turn.

You must use the free attack before any other abilities, or lose it.

CommoncommonAidblurb missing
CommongrantBardStuntBonusEveryTurnblurb missing
CommoncommonDeck_bowmastereffect missing
CommoncommonDivineAthleteblurb missing
CommoncommonDeck_enduranceeffect missing
CommoncommonDeck_hardinesseffect missing
Commonheroismblurb missing
CommoninspirationRegionblurb missing
CommoncommonDeck_longReacheffect missing
CommonSnakestrike<self> attacks a nearby foe with her weapon.
CommonSnakestrike<self> attacks a nearby foe with her weapon.
CommoncommonDeck_soulstrikeEnables casting:
Soulstrike(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor.
Soulstrike(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor.
CommoncommonDeck_viciousnesseffect missing
Commondaily_setWisdomBonusblurb missing