Difference between revisions of "Flashcone"
From Wildermyth Wiki
| Line 7: | Line 7: | ||
==Specifics== | ==Specifics== | ||
Once per combat, the hero may throw a flashcone that [[blind]]s enemies in an area and deals damage | * Once per combat, the hero may throw a flashcone that [[blind]]s enemies in an area and deals damage to all affected creatures. | ||
* Damage = <code>[[Potency]]+[[Spell damage]]</code> | |||
To conceal an ally, the flashcone must be targeted at their tile. | * The flashcone has a range of 4.6 tiles and a cross-shaped area of effect that spreads 2 squares away from the impact tile (adjacent only, not diagonal). | ||
* To conceal an ally, the flashcone must be targeted at their tile. | |||
Revision as of 04:58, 20 June 2021
Flashcone is an active Hunter ability.
In-Game Description
(Active) Once per combat, Hero throws a flashcone that blinds enemies, and deals x magic damage. If thrown at an ally, they will be hidden.
Specifics
- Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
- Damage =
Potency+Spell damage - The flashcone has a range of 4.6 tiles and a cross-shaped area of effect that spreads 2 squares away from the impact tile (adjacent only, not diagonal).
- To conceal an ally, the flashcone must be targeted at their tile.