Difference between revisions of "Combat Modifiers"
From Wildermyth Wiki
Line 41: | Line 41: | ||
|- | |- | ||
| [[File:Endurance.png|50px]] | | [[File:Endurance.png|50px]] | ||
| ''' | | '''Endurance''' | ||
| All party members gain +1 armor and +1 warding | | All party members gain +1 armor and +1 warding | ||
| entire battle | | entire battle | ||
Line 79: | Line 79: | ||
| All party members begin combat in Greyplane | | All party members begin combat in Greyplane | ||
| - | | - | ||
|- | |||
| [[File:Endurance.png|50px]] | |||
| '''Stoicism''' | |||
| All party members gain +1 armor and +1 warding | |||
| entire battle | |||
|- | |- | ||
| [[File:Wound.png|50px]] | | [[File:Wound.png|50px]] |
Revision as of 07:30, 25 June 2021
Combat Modifiers are effects that have minor (or sometimes major) effects on a single battle. Usually these are determined by the event leading up to the battle.
List of Combat Modifiers
Trivia
The icon for a potential combat modifier called "Misalignment" exists in the game's image files; however, there is no indication that a combat modifier by that name was ever used in the game data.