Difference between revisions of "Gorgon Corrupted Land"
From Wildermyth Wiki
(Added example image and wikilinks, fixed incorrect descriptions) |
(Add in-game text) |
||
Line 6: | Line 6: | ||
Initially, only a few Gorgons can spread corruption. [[Calamity]] cards will allow other Gorgons to spread corruption throughout a campaign. | Initially, only a few Gorgons can spread corruption. [[Calamity]] cards will allow other Gorgons to spread corruption throughout a campaign. | ||
==In-Game Description== | |||
<q>'''''Corruption:''' Slows movement. At end of turn, Gorgons on corrupted tiles gain Temp Health, non-Gorgons take damage.''</q> | |||
== Specifics == | == Specifics == |
Revision as of 08:15, 26 June 2021
Gorgon Corrupted Land, or just corruption, is a permanent tile modifier left by Gorgons' movements during missions.
Corrupted tiles slow down Heroes that pass through them. If a Hero (or any non-Gorgon enemy?) is on a corrupted title at the end of the turn, they'll take raw damage – ignoring their armor. If a Gorgon ends their turn on a corrupted tile, they'll gain temporary health.
Initially, only a few Gorgons can spread corruption. Calamity cards will allow other Gorgons to spread corruption throughout a campaign.
In-Game Description
Corruption: Slows movement. At end of turn, Gorgons on corrupted tiles gain Temp Health, non-Gorgons take damage.
Specifics
- Heroes and non-Gorgon enemies take 1 damage at the end of a turn, completely ignoring armor
- It costs 0.5 extra move to step out of a corrupted tile
- Gorgons gain 1 temporary health each time they end a turn in a corrupted tile. This is indicated by a "Nourished" text appearing