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| == Tactical ==
| | #REDIRECT [[Stat#Speed]] |
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| On the [[battle map]] a hero can move a number of tiles equal to their [[Stat#Speed|speed]] (round down) per action point. When the hero is selected, tiles they can move to without using all their available AP are highlighted in green. Moving to a yellow-highlighted tile will end their turn. (Abilities like [[Heroism]] can let a hero start their turn with more than 2 AP.)
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| Diagonals cost 1.41 movement points. Passing through a tile that is already occupied by an ally costs an extra 0.5 movement point. Hazards such as [[Gorgon Corrupted Land]] also cost +0.5 movement point.
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| === Monsters ===
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| Monster movement ranges can be seen by hovering over the monster portrait in the top right of the UI.
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| == Campaign ==
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| [[Stat#Speed|Speed]] also affects movement on the [[overland map]]. | |
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| Groups that start together and are moving to the same destination or task will stay together, moving at the speed of the slowest member. So for quick jobs, adding a slow hero to the task sometimes can make the whole thing take longer to finish, by delaying when work begins.
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| If more than one group of heroes is moving to work on a [[job]], work will begin as soon as the first group of heroes arrives, and in some cases might be completed before a distant group has even arrived. The exception is [[Assault]] [[mission]]s, which will wait until everyone has arrived.
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| [[Category:Battle]]
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| [[Category:Overland]]
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