Difference between revisions of "Ignite"
From Wildermyth Wiki
(→Uses) |
|||
Line 19: | Line 19: | ||
==Uses== | ==Uses== | ||
Synergizes well with effects that create debris, like Splinterblast. If there aren't enough trees on the battlefield, make your own with [[Arches]]. | |||
[[Category:Battle]] | [[Category:Battle]] |
Revision as of 11:54, 4 July 2021
In-Game Description
(Active) Hero pulls motes of heat out of the air and gathering them into a single point, creating an interfused blaze on a tile with debris.
Upgrade
Ignite can be used on tiles without debris on them.
Specifics
Ignite single action. Conjure a blaze at a distance, interfusing with it if possible, and dealing magic (fire) damage to anything at that location.
A valid location must have debris on the ground. Does not require an available interfusion slot, but if the mystic has one, they are automatically interfused with the created blaze.
- range
4.6 + Potency/2
- damage
1 + Potency + Spell Damage
(note that this is 1 less than Steal Fire or Fireleash).
Uses
Synergizes well with effects that create debris, like Splinterblast. If there aren't enough trees on the battlefield, make your own with Arches.