Difference between revisions of "The Sunswallower's Wake"

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| A town is captured by either morthagi or drauven (depending on which remained surviving in the previous chapter). One of the heroes needs to escape and bring back more heroes in order to release the town. Afterwards, the heroes set off to find a storyteller to ask her about a talisman found in Chapter 2. This leads them back to the initial inn where the captured servant tells the story of their mistress. Following, the heroes head to the final location where they confront the mistress herself.
| A town is captured by either morthagi or drauven (depending on which remained surviving in the previous chapter). One of the heroes needs to escape and bring back more heroes in order to release the town. Afterwards, the heroes set off to find a storyteller to ask them about a talisman found in Chapter 2. This leads them back to the initial inn where the captured servant tells the story of their mistress. Following, the heroes head to the final location where they confront the mistress herself.
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Revision as of 00:34, 2 February 2022

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The Sunswallower's Wake is a three-chapter campaign with different main enemies.

Warning: this page contains spoilers!

For the Scavenging is required to unlock this event.

The campaign can be started with three legacy heroes.

Chapter 1

The heroes come out of retirement to help take down the resurfacing deepist threat

Chapter 2

The heroes are tasked by a mercenary to help them take down both morthagi and drauven.

Chapter 3

The heroes need to defeat the villain who has been orchestrating all of the battles from behind.