Difference between revisions of "Calamity"
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Calamity effects include: | Calamity effects include: | ||
* increasing a monster's health, armor, damage | * increasing a monster's health, armor, or damage | ||
* | * increasing the number of monsters | ||
* adding new types of monsters to battles | * adding new types of monsters to battles | ||
* introducing monster abilities that can [[stun]], [[hobble]], or [[poison]] heroes | * introducing monster abilities that can [[stun]], [[hobble]], or [[poison]] heroes | ||
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== Monster buffs == | == Monster buffs == | ||
Calamity cards that increase a monster's stats do so by the following amount: | |||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
! !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch | ! !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch |
Revision as of 03:41, 11 February 2022
Calamity cards strengthen the enemy's monster deck. Current calamities in effect are shown on the Doom Tracker. The frequency and strength of these cards is a major factor determining game difficulty.
Calamity effects include:
- increasing a monster's health, armor, or damage
- increasing the number of monsters
- adding new types of monsters to battles
- introducing monster abilities that can stun, hobble, or poison heroes
A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the overland map; these calamities can be averted by spending legacy points. The frequency of the calamity draw depends on difficulty level.
Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
---|---|---|---|---|
Doom Track Time | 220-240 | 160-180 | 120-140 | 100-120 |
Cards per fight | 1 | 1.35 |
Completing a campaign chapter also can dispel some calamity cards from the monster deck.
Monster buffs
Calamity cards that increase a monster's stats do so by the following amount:
Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
---|---|---|---|---|
Protection | +1 Armor | +1 Armor, +1 Warding | +2 Armor, +1 Warding | |
Health | +20% | +25% | +30% | +40% |
Damage & Potency | +1 | +2 |