Difference between revisions of "Calamity"

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| style="text-align: left" | Health || +20% || +25% || +30% || +40%
| style="text-align: left" | Health || +20% || +25% || +30% || +40%
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| style="text-align: left" | Damage & Potency || colspan=2 | +1 || colspan=2 | +2
| style="text-align: left" | Damage || colspan=2 | +1 || colspan=2 | +2
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[[Category:Campaign]]
[[Category:Campaign]]
[[Category:Difficulty]]
[[Category:Difficulty]]

Revision as of 03:42, 11 February 2022

A calamity card for a new type of Gorgon monster

Calamity cards strengthen the enemy's monster deck. Current calamities in effect are shown on the Doom Tracker. The frequency and strength of these cards is a major factor determining game difficulty.

Calamity effects include:

  • increasing a monster's health, armor, or damage
  • increasing the number of monsters
  • adding new types of monsters to battles
  • introducing monster abilities that can stun, hobble, or poison heroes

A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the overland map; these calamities can be averted by spending legacy points. The frequency of the calamity draw depends on difficulty level.

Storyteller Adventurer Tragic Hero Walking Lunch
Doom Track Time 220-240 160-180 120-140 100-120
Cards per fight 1 1.35

Completing a campaign chapter also can dispel some calamity cards from the monster deck.

Monster buffs

Calamity cards that increase a monster's stats do so by the following amount:

  Storyteller Adventurer Tragic Hero Walking Lunch
Protection +1 Armor +1 Armor, +1 Warding +2 Armor, +1 Warding
Health +20% +25% +30% +40%
Damage +1 +2