Difference between revisions of "Viciousness"
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Psionusoid (talk | contribs) (→Specifics: added details about scaling and flanking) |
Psionusoid (talk | contribs) m (→Specifics: edited to account for upgrade) |
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==Specifics== | ==Specifics== | ||
* This is a passive ability that gives +1 bonus damage exclusively to melee attacks. | * This is a passive ability that gives +1 bonus damage exclusively to melee attacks. | ||
* The damage is applied independently of [[bonus damage]] scaling, so attacks like [[Wolf Bite]] and [[Frenzy]] still gain the full +1 damage. | * The damage is applied independently of [[bonus damage]] scaling, so attacks like [[Wolf Bite]] and [[Frenzy]] still gain the full +1 (or +2) damage. | ||
* The damage is also doubled when flanking if the attack used has 2x flanking damage, such as with a dagger. | * The damage is also doubled when flanking if the attack used has 2x flanking damage, such as with a dagger. | ||
Latest revision as of 19:36, 25 February 2023
Viciousness is a passive ability available to all heroes.
In-Game Description
(Passive) Hero's melee attacks deal +1 damage.
Upgrade
Extra melee damage increased from +1 to +2.
Specifics
- This is a passive ability that gives +1 bonus damage exclusively to melee attacks.
- The damage is applied independently of bonus damage scaling, so attacks like Wolf Bite and Frenzy still gain the full +1 (or +2) damage.
- The damage is also doubled when flanking if the attack used has 2x flanking damage, such as with a dagger.