Difference between revisions of "Stat"

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Stats are divided into Primary and Secondary, and into Gameplay and Personality. You can use any of the stats when selecting targets and determining difficulty rolls for events. Some stats have different natural ranges, which is a bit awkward, but that's where we're at right now.
Characters (Heroes, Monsters) have Stats! Most of the Stats are stable properties of the character, but some are used to mark temporary conditions, such as injury. Not all stats operate on the same scale.


=Primary Stats=
=How Stats Work=
A stat tied to a character that directly affects game mechanics in regards to combat or campaign-layer activities. The primary stats are:
Talk about fractional stats
* VITALITY
Talk about temporal stats
* AGILITY
* TENACITY
* FOCUS
* ATTUNEMENT
* AMBITION
* CHARISMA


=Secondary Stats=
=Combat Relevant Stats=
From the Primary Stats, a set of secondary, Calculated stats exists that directly affect combat, and these can also be directly influenced by aspects and so forth, on top of their calculation. For [[monster]]s, we might choose to only specify the secondary, combat-relevant stats.


=Gameplay Stats=
=Campaign Relevant Stats=
 
=Story Relevant Stats=


=Personality Stats=
=Personality Stats=
See [[Story Role]]
See [[Story Role]]
=Transient Stats=

Revision as of 06:33, 26 October 2018

Characters (Heroes, Monsters) have Stats! Most of the Stats are stable properties of the character, but some are used to mark temporary conditions, such as injury. Not all stats operate on the same scale.

How Stats Work

Talk about fractional stats Talk about temporal stats

Combat Relevant Stats

Campaign Relevant Stats

Story Relevant Stats

Personality Stats

See Story Role


Transient Stats