Difference between revisions of "The Lonely Cost"
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''' | '''Event Name''' is an Event in Wildermyth. | ||
{| cellpadding=0 style="width:200px; border-spacing: 2px; border:1px solid #BBB; background: white; float:right; border: 2px solid black " | |||
|- | |||
! style="background: SkyBlue;" | '''The Lonely Cost''' | |||
|- | |||
| [[File:Thelonelycost.png]] | |||
|- | |||
! style="background: SkyBlue;" | '''Author''' | |||
|- | |||
| style="text-align:center;" | Douglas Austin | |||
|- | |||
! style="background: SkyBlue;" | '''Event type''' | |||
|- | |||
| style="text-align:center;" | [[Event|Hook intro]] | |||
|} | |||
== | == Summary == | ||
The heroes seek out an exiled hermit in order to lift a mysterious curse. | |||
== Choices == | |||
'''1."Are you feeling alright? We have to hurry!"''' | |||
: ''Choosing this option leads to another choice.'' | |||
::1,1 ''"Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."'' | |||
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
|- | |||
| Leads to a fight with the hermit. | |||
|} | |||
::1.2 ''"I know it's not right to desecrate the dead...but this is about preserving the living."'' | |||
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
|- | |||
| Leads to a calamity, improving your enemies. | |||
|} | |||
'''2."Something about this is just...weird. Let's think on it."''' | |||
== Trivia == | == Trivia == | ||
*Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself | |||
== Images == | == Images == | ||
<gallery> | <gallery> | ||
File:Dwemerald.png|The dwemerald | File:Dwemerald.png|The dwemerald | ||
</gallery> | </gallery> | ||
[[Category:Event]] | [[Category:Event]] |
Revision as of 16:38, 22 November 2019
Event Name is an Event in Wildermyth.
The Lonely Cost |
---|
Author |
Douglas Austin |
Event type |
Hook intro |
Summary
The heroes seek out an exiled hermit in order to lift a mysterious curse.
Choices
1."Are you feeling alright? We have to hurry!"
- Choosing this option leads to another choice.
- 1,1 "Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."
Outcome Leads to a fight with the hermit.
- 1.2 "I know it's not right to desecrate the dead...but this is about preserving the living."
Outcome Leads to a calamity, improving your enemies.
2."Something about this is just...weird. Let's think on it."
Trivia
- Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself