Difference between revisions of "The Lonely Cost"

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'''The Lonely Cost''' (written by Douglas Austin) is an event in Wildermyth. The heroes seek out an exiled hermit in order to lift a curse from them.
'''Event Name''' is an Event in Wildermyth.


{| cellpadding=0 style="width:200px; border-spacing: 2px; border:1px solid #BBB; background: white; float:right; border: 2px solid black "
|-
! style="background: SkyBlue;" |  '''The Lonely Cost'''
|-
| [[File:Thelonelycost.png]]
|-
! style="background: SkyBlue;" | '''Author'''
|-
| style="text-align:center;" | Douglas Austin
|-
! style="background: SkyBlue;" |  '''Event type'''
|-
| style="text-align:center;" | [[Event|Hook intro]]
|}


== Choices ==


1. ''"Are you feeling alright? We have to hurry".''


2. ''"Something about this is just...weird. Let's think on it."''




== "Are you feeling alright? We have to hurry" ==
== Summary ==


Choosing the first option leads the heroes to a forgotten tomb and another choice.  
The heroes seek out an exiled hermit in order to lift a mysterious curse.
 
== Choices ==
1. ''"Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."'' leads to a fight with the hermit (40 year old mystic).
 
2. ''" I know it's not right to desecrate the dead...but this is about preserving the living."'' leads to a calamity, improving your enemies.


'''1."Are you feeling alright? We have to hurry!"'''
: ''Choosing this option leads to another choice.''
::1,1 ''"Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Leads to a fight with the hermit.
|}
::1.2 ''"I know it's not right to desecrate the dead...but this is about preserving the living."''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Leads to a calamity, improving your enemies.
|}


== "Something about this is just...weird. Let's think on it." ==
'''2."Something about this is just...weird. Let's think on it."'''
 




== Trivia ==
== Trivia ==


-Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself
*Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself




== Images ==
== Images ==
<gallery>
<gallery>
File:Thelonelycost.png|A hero is afflicted by an unknown curse
File:Dwemerald.png|The dwemerald
File:Dwemerald.png|The dwemerald
</gallery>
</gallery>


[[Category:Event]]
[[Category:Event]]

Revision as of 16:38, 22 November 2019

Event Name is an Event in Wildermyth.

The Lonely Cost
Thelonelycost.png
Author
Douglas Austin
Event type
Hook intro



Summary

The heroes seek out an exiled hermit in order to lift a mysterious curse.

Choices

1."Are you feeling alright? We have to hurry!"

Choosing this option leads to another choice.
1,1 "Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."
1.2 "I know it's not right to desecrate the dead...but this is about preserving the living."

2."Something about this is just...weird. Let's think on it."


Trivia

  • Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself


Images