Difference between revisions of "User:FeralKitty/Infobox ability"
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<table class="floatright" cellpadding=0 style="width:200px; border-spacing: 2px; border:1px solid #BBB; background:white; text-align:center;"><!-- | <table class="floatright" cellpadding=0 style="width:200px; border-spacing: 2px; border:1px solid #BBB; background:white; text-align:center;"><!-- | ||
--><th style="background: MediumSeaGreen;">{{icon|flashcone}} '''Flashcone'''</th><!-- | --><th style="background: MediumSeaGreen;">{{icon|flashcone}} '''Flashcone'''</th><!-- | ||
--><tr><td>[[Image: | --><tr><td>[[Image:Flashcone.png|center|184px]]</td></tr><!-- | ||
--><th style="background: MediumSeaGreen;">'''Class'''</th><!-- | --><th style="background: MediumSeaGreen;">'''Class'''</th><!-- | ||
--><tr><td>Hunter</td></tr><!-- | --><tr><td>Hunter</td></tr><!-- | ||
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--><th style="background: MediumSeaGreen;">'''Effect'''</th><!-- | --><th style="background: MediumSeaGreen;">'''Effect'''</th><!-- | ||
--><tr><td>Magic damage, Status effect</td></tr><!-- | --><tr><td>Magic damage, Status effect</td></tr><!-- | ||
--><th style="background: MediumSeaGreen;">'''Target'''</th><!-- | --><th style="background: MediumSeaGreen;">'''Target'''</th><!-- | ||
--><tr><td>Ally, Enemy, AoE 2</td></tr><!-- | --><tr><td>Ally, Enemy, AoE 2</td></tr><!-- |
Revision as of 01:30, 27 November 2019
Flashcone |
---|
Class |
Hunter |
Usage |
Active |
Cost |
Single action |
Reuse |
Once per mission |
Effect |
Magic damage, Status effect |
Target |
Ally, Enemy, AoE 2 |
Range |
3-4 |
Flashcone is an active Hunter ability.
In-Game Description
(Active) Once per combat, Hero throws a flashcone that blinds enemies, and deals their potency as magic damage. If thrown at an ally, they will be hidden.
Specifics
Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage equal to his/her potency to all affected creatures. The flashcone has a range of 4 tiles (3 diagonally) and an area of effect shaped like a cross that spreads 2 squares away from the impact tile (adjacent only, not diagonal).
To conceal an ally, the flashcone must be targeted at their tile.