Difference between revisions of "Incursion"

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Sometimes a monster army will gather in the wilderness and make a concerted '''incursion''' into [[civilized]] territories. When this occurs, you have the option of spending 5 LP to prevent it.
#REDIRECT [[Enemy force#Incursion]]
 
An incursion begins by spawning a monster army in a wilderness tile. They immediately begin moving into a [[civilized]] territory -- this is shown as a red dotted line on the [[overland map]]. Hovering over the destination territory shows how soon the army will arrive. If desired, the monster army can be attacked in its origin territory right away.
 
When the army arrives, any [[hero]]es in the invaded territory must immediately fight a [[Mission#Defense|Defense]] battle. If they lose, [[retreat]], or weren't there to fight off the army at all, the territory is conquered and converts from civilized back to wilderness. The monster army remains, and soon will begin moving again to invade another adjacent territory.
 
Heroes can gain various advantages in the defense battle by performing the Prepare Defense job in the territory before the invading army arrives. Up to four different benefits can be gained by completing the job four times.

Revision as of 13:27, 30 November 2019