Difference between revisions of "Ability Table"
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<table border=1> | <table border=1> | ||
<tr><th>Class<th>Name<th>Description | <tr><th>Class<th>Name<th>Description | ||
<tr><td valign=top>Warrior<td valign=top>Backslam<td>Every other turn, using her off-hand, Mary summons a heave of strength to drive an enemy to a nearby tile. With a shield, this also deals some | <tr><td valign=top>Warrior<td valign=top>Backslam<td>Every other turn, using her off-hand, Mary summons a heave of strength to drive an enemy to a nearby tile. With a shield, this also deals some damage. | ||
<tr><td valign=top>Warrior<td valign=top>Bloodrage<td>Mary deals +1 damage for every 2 health she is missing. | <tr><td valign=top>Warrior<td valign=top>Bloodrage<td>Mary deals +1 damage for every 2 health she is missing. | ||
<tr><td valign=top>Warrior<td valign=top>Broadswipes<td>Mary's melee attacks deal Bonus Damage to all other foes within range. | <tr><td valign=top>Warrior<td valign=top>Broadswipes<td>Mary's melee attacks deal Bonus Damage to all other foes within range. | ||
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<tr><td valign=top>Warrior<td valign=top>Zealous Leap<td>Once every other turn, Mary leaps over enemies and obstacles. | <tr><td valign=top>Warrior<td valign=top>Zealous Leap<td>Once every other turn, Mary leaps over enemies and obstacles. | ||
<tr><td valign=top>Warrior<td valign=top bgcolor=yellow>attackActionsDoNotEndTurn<td valign=top bgcolor=yellow>blurb missing | <tr><td valign=top>Warrior<td valign=top bgcolor=yellow>attackActionsDoNotEndTurn<td valign=top bgcolor=yellow>blurb missing | ||
<tr><td valign=top>Warrior<td valign=top>Engage<td>Mary <em>engages</em> the target, forcing it to attack her. Must maintain open line of sight and remain in range to be effective. +1 armor per | <tr><td valign=top>Warrior<td valign=top>Engage<td>Mary <em>engages</em> the target, forcing it to attack her. Must maintain open line of sight and remain in range to be effective. +1 armor per engaged foe. | ||
<tr><td valign=top>Mystic<td valign=top bgcolor=yellow>mysticCompulsion_move<td valign=top bgcolor=yellow>blurb missing | <tr><td valign=top>Mystic<td valign=top bgcolor=yellow>mysticCompulsion_move<td valign=top bgcolor=yellow>blurb missing | ||
<tr><td rowspan=4 valign=top>Mystic<td valign=top bgcolor=yellow>mysticDeck_elementalist<td>Enables casting: | <tr><td rowspan=4 valign=top>Mystic<td valign=top bgcolor=yellow>mysticDeck_elementalist<td>Enables casting: |
Revision as of 21:17, 2 December 2019
This table lists all the abilities. Fields are extracted from the game data; yellow fields do not appear in the game data or at least they are not obvious.
Class | Name | Description |
---|---|---|
Warrior | Backslam | Every other turn, using her off-hand, Mary summons a heave of strength to drive an enemy to a nearby tile. With a shield, this also deals some damage. |
Warrior | Bloodrage | Mary deals +1 damage for every 2 health she is missing. |
Warrior | Broadswipes | Mary's melee attacks deal Bonus Damage to all other foes within range. |
Warrior | Stalwart | Once per combat, Mary grants 3 armor to herself or a nearby ally for two turns. |
Warrior | Paladin | If Mary ends her turn by moving, she will automatically enter Guardian. |
Warrior | Raider | Once per turn, Mary can start a fire in an empty tile or break a piece of adjacent scenery. |
Warrior | Sentinel | The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping their movement. |
Warrior | Shieldshear | Once every other turn, <self> shreds 2 of a foe's armor with their weapon. |
Warrior | Thundering Challenge | Once per combat, Mary frightens the enemy, forcing them to spend their next turn running away. |
Warrior | warriorDeck_vigilance | effect missing |
Warrior | warrior_wolfcallTriggerOnKill | blurb missing |
Warrior | Zealous Leap | Once every other turn, Mary leaps over enemies and obstacles. |
Warrior | attackActionsDoNotEndTurn | blurb missing |
Warrior | Engage | Mary engages the target, forcing it to attack her. Must maintain open line of sight and remain in range to be effective. +1 armor per engaged foe. |
Mystic | mysticCompulsion_move | blurb missing |
Mystic | mysticDeck_elementalist | Enables casting: |
Infernal Rain | Boiling floods pour down to peel away armor and devour the enemy’s flesh. | |
Shackles | Warp metal into grasping appendages that pin enemies within a chosen area for two turns. | |
Splintersalvo | Explode two or more interfused wood into a higher-damage burst over a longer range. | |
Mystic | mysticDeck_humanist | Enables casting: |
Stunning Barrage | Humanist: Tools sharpen their heads and throw themselves into a horrific frenzy, rending and stunning targets in a nearby area. | |
Shardnado | Create a whirling vortex from the shards of this object and direct its wrath for one turn. | |
Insidious Filament | Nearby foes are stricken through with needling bolts that flush them with poison. | |
Mystic | mysticDeck_indignance | Enables casting: |
indignanceRegion | blurb missing | |
removeOnDeath | blurb missing | |
Mystic | mysticDeck_mythweaver | Enables casting: |
Loredump | Overload an enemy’s brain with knowledge, dealing damage and often leaving them stunned. | |
Greater Constrict | A powerful snake of animated fabric coils round an enemy, Hobbling it and crushing out its life. | |
Mystic | mysticDeck_naturalist | Enables casting: |
Vinewrench | Send vines out to grab a foe and drag them to a specified tile, also dealing damage. | |
Treecall | Instantly summon an Ally to a space next to an interfused tree. | |
Mystic | mysticDeck_openmind | effect missing |
Mystic | mysticDeck_soulDefense | Enables casting: |
Bonewall | Naturalist: Erupt a wall of ancient bone across the ground, impeding foes. | |
Rock Shield | Create a protective shell of stones around the mystic or an ally, granting +3 temporary HP until next turn. | |
Mystic | mysticDeck_soulsplitting | effect missing |
Mystic | mysticDeck_unitedFury | Enables casting: |
Burning Arrow | When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to the Mary's Potency and creates a blaze at the target. | |
Blazing Sword | When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze. | |
Mystic | Arches | Create a tree on a tile without adjacent scenery and interfuse with it, pinning any adjacent enemies. |
Mystic | Ignite | Conjure a blaze at a distance, interfusing with it if possible, and dealing fire damage to anything at the location. |
Hunter | hunterCore_traverse | effect missing |
Hunter | Archery | (Passive) Mary is adept at setting shots against foes at distance, countering ranged enemies who target her. |
Hunter | emberArrowsBlazeRegion | blurb missing |
Hunter | Flashcone | Once per combat, Mary throws a flashcone that blinds enemies, and deals her potency as magic damage. If thrown at an ally, they will be [:ss
tatusEffect.hidden]hidden |
Hunter | Foxflight | (Passive/Active) Mary has +1 speed; Once per combat, as a swift action, activate to gain +50 dodge for this and the enemy turn (disables passive) |
Hunter | Jumpjaw | Once per combat, Mary throws a Jumpjaw trap that will damage and pin the first enemy who walks near. |
Hunter | Phantomflare | Once per combat, Mary sparks an eye-catching flame, enabling flanking attacks on enemies caught in the radius. |
Hunter | hunterQuellingmossPoisonsWhenDealingDamage | blurb missing |
Hunter | rogueKillsGrantGrayplane | blurb missing |
Hunter | thornfangMeleeKillsRefundAnAction | blurb missing |
Hunter | Through Shot | Mary fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range. |
Hunter | Ambush | Cover an area on the map. If an enemy moves into your sights, attack it immediately. If no attack occurs, get a free attack at the start of next turn.
You must use the free attack before any other abilities, or lose it. |
Common | commonAid | blurb missing |
Common | grantBardStuntBonusEveryTurn | blurb missing |
Common | commonDeck_bowmaster | effect missing |
Common | commonDivineAthlete | blurb missing |
Common | commonDeck_endurance | effect missing |
Common | commonDeck_hardiness | effect missing |
Common | heroism | blurb missing |
Common | inspirationRegion | blurb missing |
Common | commonDeck_longReach | effect missing |
Common | Snakestrike | <self> attacks a nearby foe with her weapon. |
Common | Snakestrike | <self> attacks a nearby foe with her weapon. |
Common | commonDeck_soulstrike | Enables casting: |
Soulstrike | (Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. | |
Soulstrike | (Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. | |
Common | commonDeck_viciousness | effect missing |
Common | daily_setWisdomBonus | blurb missing |