Difference between revisions of "Calamity"
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[[File:CalamityCard.png|200px|thumb|right|A calamity card for a new type of Gorgon monster]] | [[File:CalamityCard.png|200px|thumb|right|A calamity card for a new type of Gorgon monster]] | ||
'''Calamity cards''' strengthen the enemy's [[monster]] deck. Current calamities in effect are shown on the [[Doom Tracker]]. | '''Calamity cards''' strengthen the enemy's [[monster]] deck. Current calamities in effect are shown on the [[Doom Tracker]]. The frequency and strength of these cards is a major factor determining game difficulty. | ||
Calamity effects include: | Calamity effects include: | ||
Revision as of 12:48, 25 June 2021
Calamity cards strengthen the enemy's monster deck. Current calamities in effect are shown on the Doom Tracker. The frequency and strength of these cards is a major factor determining game difficulty.
Calamity effects include:
- increasing a monster's health, armor, damage, or range
- replacing monsters with more powerful variants
- adding new types of monsters to battles
- introducing monster abilities that can stun, hobble, or poison heroes
A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the overland map; these calamities can be averted by spending legacy points. The frequency of the calamity draw depends on difficulty level.
| Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
|---|---|---|---|---|
| Doom Track Time | 220-240 | 160-180 | 120-140 | 100-120 |
Completing a campaign chapter also can dispel some calamity cards from the monster deck.
Monster buffs
As of version 1.0, the values for basic combat buffs are:
| Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
|---|---|---|---|---|
| Protection | +1 Armor | +1 Armor | +1 Armor, +1 Warding | +2 Armor, +1 Warding |
| Health | +20% | +25% | +30% | +40% |
| Damage & Potency | +1 | +1 | +2 | +2 |
| Range | +1 | +1 | +1 | +1 |