Difference between revisions of "Heart of Stone"
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FeralKitty (talk | contribs) (Add targets) |
MysticPrince (talk | contribs) m (→Choices) |
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| The hero leaves the stone and the battle commences. | | The hero leaves the stone and the battle commences. The hero gains +0.3 Warding. | ||
|} | |} | ||
''2. "If I pry it out, I'll have a small fortune!"'' | ''2. "If I pry it out, I'll have a small fortune!"'' |
Revision as of 20:23, 7 November 2021
Heart of Stone |
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Author |
Jeremy Bernstein |
Event type |
Arrive at hostile site |
One of the party discovers a mysterious statue containing a shining stone.
Choices
1. "*sigh* I should probably leave it be."
Outcome The hero leaves the stone and the battle commences. The hero gains +0.3 Warding.
2. "If I pry it out, I'll have a small fortune!"
Outcome Hero becomes crystalline. Start the battle with Dismay (all foes gain +1 hitpoint to start the mission).
Images
Targets
Targets hero (required) Score: max(bookish,greedy,loner,poet,snark) >= 60 Eligible for Theme: gem Eligible for Theme Piece: head target (required) Score: (max(healer,leader,hothead,romantic)*(1-LOVER_WITH.hero))*(1-RIVAL_WITH.hero) >= 60 volunteer (optional) Score: ((LOVER_WITH.hero*10)+(RIVAL_WITH.hero*10))+SHIP_WITH.hero volunteer2 (optional) Score: ((theme_wolf+theme_mothWings)+theme_shadow)+theme_skeleton volunteer3 (optional) Score: mystic >= 1 lover (optional) Score: LOVER_WITH.hero >= 1
See Targets and scoring guide for help with role names and scoring.