Difference between revisions of "Calamity"

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Calamity effects include:
Calamity effects include:


* increasing a monster's health, armor, damage, or range
* increasing a monster's health, armor, or damage
* replacing monsters with more powerful variants
* increasing the number of monsters
* adding new types of monsters to battles
* adding new types of monsters to battles
* introducing monster abilities that can [[stun]], [[hobble]], or [[poison]] heroes
* introducing monster abilities that can [[stun]], [[hobble]], or [[poison]] heroes
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== Monster buffs ==
== Monster buffs ==


Some calamity cards boost monster stats:
Calamity cards that increase a monster's stats do so by the following amount:
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
!   !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch
!   !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch

Revision as of 02:41, 11 February 2022

A calamity card for a new type of Gorgon monster

Calamity cards strengthen the enemy's monster deck. Current calamities in effect are shown on the Doom Tracker. The frequency and strength of these cards is a major factor determining game difficulty.

Calamity effects include:

  • increasing a monster's health, armor, or damage
  • increasing the number of monsters
  • adding new types of monsters to battles
  • introducing monster abilities that can stun, hobble, or poison heroes

A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the overland map; these calamities can be averted by spending legacy points. The frequency of the calamity draw depends on difficulty level.

Storyteller Adventurer Tragic Hero Walking Lunch
Doom Track Time 220-240 160-180 120-140 100-120
Cards per fight 1 1.35

Completing a campaign chapter also can dispel some calamity cards from the monster deck.

Monster buffs

Calamity cards that increase a monster's stats do so by the following amount:

  Storyteller Adventurer Tragic Hero Walking Lunch
Protection +1 Armor +1 Armor, +1 Warding +2 Armor, +1 Warding
Health +20% +25% +30% +40%
Damage & Potency +1 +2