Difference between revisions of "Ability/Script"
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This is a [https://www.python.org/downloads/ Python] script to generate the [[Ability]] tables. Copy the code in the box below into a text file named '''<nowiki>wikiAbilityTable.py</nowiki>''' (or whatever you want) inside the '''<nowiki>Wildermyth</nowiki>''' directory. Then run it by calling '''<nowiki>python wikiAbilityTable.py</nowiki>''' from the command line. It will create a text file named '''<nowiki>wikiAbilityTable.txt</nowiki>''' with the appropriate wiki-formatted content. | This is a [https://www.python.org/downloads/ Python] script to generate the [[Ability]] tables. Copy the code in the box below into a text file named '''<nowiki>wikiAbilityTable.py</nowiki>''' (or whatever you want) inside the '''<nowiki>Wildermyth</nowiki>''' directory. Then run it by calling '''<nowiki>python wikiAbilityTable.py</nowiki>''' from the command line.<ref>More precisely, you can put the script anywhere, but you need to call it from the '''<nowiki>Wildermyth</nowiki>''' directory.</ref> It will create a text file named '''<nowiki>wikiAbilityTable.txt</nowiki>''' with the appropriate wiki-formatted content. | ||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
Latest revision as of 07:31, 27 May 2022
This is a Python script to generate the Ability tables. Copy the code in the box below into a text file named wikiAbilityTable.py (or whatever you want) inside the Wildermyth directory. Then run it by calling python wikiAbilityTable.py from the command line.[1] It will create a text file named wikiAbilityTable.txt with the appropriate wiki-formatted content.
| wikiAbilityTable.py |
import json
from glob import glob
import re
aspect_directory = 'assets/data/aspects'
text_file = 'assets/text/aspects/aspects.properties'
# make dictionary of localized names
aspectNames = {}
aspectBlurbs = {}
with open(text_file,'r',encoding='utf8') as f:
lines = f.readlines()
for line in lines:
if line[0] == '#':
continue
try:
key,val = line.split('=')
except:
continue
try:
key_split = key.split('.')
except:
continue
if len(key_split) == 2 and key_split[-1] == 'name':
aspectNames[key_split[0]] = val[:-1]
elif len(key_split) == 2 and key_split[-1] == 'blurb':
aspectBlurbs[key_split[0]] = val[:-1]
# read game version
with open('version.txt','r',encoding='utf8') as f:
lines = f.readlines()
version = lines[0]
# make list of abilities, by deck
decks = {'common':[],'warrior':[],'hunter':[],'mystic':[],'upgrade':[]}
aspectfiles = glob(aspect_directory + '/*')
for file in aspectfiles:
with open(file) as f:
data = json.load(f)
for entry in data:
for deck in decks:
if entry.get('info', {}).get('abilityDeckUsage') == deck:
decks[deck] += [entry]
# move upgrades to other deck, if they upgrade that deck's ability
upgrades = []
for entry in decks['upgrade']:
upgradeFor = entry.get('info', {}).get('upgradeForAbility')
if upgradeFor is not None:
for deck in decks:
for base in decks[deck]:
if base['id'] == upgradeFor:
decks[deck] += [entry]
break
else:
continue
break
else:
upgrades += [entry]
else:
upgrades += [entry]
decks['upgrade'] = upgrades
# sort ability decks by localized name
for deck in decks:
decks[deck] = sorted(decks[deck], key=lambda d: aspectNames[d['id']])
# wiki blurb for each deck
deck_blurbs = {
'common':'=== General Abilities ===\nThese abilities are available to all heroes.\n',
'warrior':'=== Warrior Abilities ===\nThese abilities are only available to [[Warrior]]s.\n',
'hunter':'=== Hunter Abilities ===\nThese abilities are only available to [[Hunter]]s.\n',
'mystic':'=== Mystic Abilities ===\nThese abilities are only available to [[Mystic]]s.\n',
'upgrade':'=== Theme Upgrades ===\nThese upgrades require specific [[theme]]s.',
}
# function to replace [tag]...[] or [tag]...[tag]
# with new...new, while respecting nested brackets
def replace_tag(tag,new,string):
while True:
start = string.find('[%s]'%tag)
if start < 0:
break
num = 1
for j in re.finditer(r'\[.*?\]',string[start+len(tag)+2:]):
tag_ = string[start+len(tag)+2+j.start():start+len(tag)+2+j.end()][1:-1]
if tag_ not in ['',tag]:
num += 1
else:
num -= 1
if num == 0:
end = start+len(tag)+2+j.end()
string = string[:start] + new + string[start+len(tag)+2:end-2-len(tag_)] + new + string[end:]
break
return string
# function to replace <a/b/.../y:aa/bz/.../yy/zz> with zz
def fail_condition(string):
for opentag in ['<self.','<test:','<mf']:
while True:
start = string.find(opentag)
if start < 0:
break
num = 1
slashes = []
passed_colon = False
for i,c in enumerate(string[start+len(opentag):]):
if c == '<':
num += 1
elif c == '>':
num -= 1
if num == 0:
end = i+start+len(opentag)+1
break
elif c == '/' and num == 1 and passed_colon:
slashes += [i+start+len(opentag)]
elif c == ':':
passed_colon = True
if len(slashes) == 0:
slashes += [end-1]
string = string[:start] + string[slashes[-1]+1:end-1] + string[end:]
return string
# list of words to replace with links in the wiki
linkwords = {
'Bonus Damage':None,
'Spell Damage':None,
'Potency':None,
'Stunt Chance':None,
'Temp Health':None,
'Temporary Health':None,
'Armor':'Armor (Stat)',
'Warding':None,
'Dodge':None,
'Block':None,
'Speed':None,
'Recovery Rate':None,
'Retirement Age':None,
'Grayplane':None,
'bonus damage':None,
'spell damage':None,
'armor':'Armor (Stat)',
'warding':None,
'dodge':None,
'block':None,
'augment':None,
'grayplane':None,
'hidden':None,
}
# function to turn game-formatted ability blurb into wiki-formatted ability blurb
def parse(blurb):
out = blurb
out = replace_tag('b',"'''",out) # bold -> bold
out = replace_tag('blue',"",out) # blue -> plain
out = replace_tag('gray',"",out) # gray -> plain
out = out.replace('<self>','Hero')
out = out.replace('<name>','Hero')
# assume any requirements are not met
out = fail_condition(out)
### TODO: rewrite these to appropriately respect nested brackets and braces
out = re.sub(r'\<int:(.*?)\>', 'x', out) # formula -> x
out = re.sub(r'\<float:(.*?)\>', 'x', out) # formula -> x
# status effect -> link
out = re.sub(r'\[:statusEffect\.(.*?)\](.*?)\[\]', '[[\g<1>|\g<2>]]', out)
out = re.sub(r'\[statusEffect:(.*?)\](.*?)\[\]', '[[\g<1>|\g<2>]]', out)
# leave out "(Currently ...)" note which is based on hero's current stats
out = re.sub(r'\(Current.*?\)', '', out)
### ---
out = out.replace('\\n','<br />') # newline -> newline
for word in linkwords: # replace words with links
if linkwords[word] is not None:
out = re.sub(r'(^|[^\[])' + word + r'($|[^\]])','\g<1>[[%s|%s]]\g<2>'%(linkwords[word],word),out)
else:
out = re.sub(r'(^|[^\[])' + word + r'($|[^\]])','\g<1>[[%s]]\g<2>'%(word),out)
return out
# build output string
string = ''
for deck in decks:
# add deck blurb
string += deck_blurbs[deck]
# add table headings
if deck != 'upgrade':
string += '\n{| class="wikitable"\n! Name\n! Description\n|-\n'
else:
string += '\n{| class="wikitable sortable"\n! Name\n! Requirement\n! Description\n|-\n'
# add ability lines
for entry in decks[deck]:
# add name
name = aspectNames[entry['id']]
if name[-1] == '+':
nameStr = '[[' + name[:-1] + ']]+'
else:
nameStr = '[[' + name + ']]'
nameStr = nameStr.replace('/',']]/[[')
string += '| %s\n'%(nameStr)
# add requirements
if deck == 'upgrade':
requirements = []
themes = []
legs = {}
arms = {}
for req in entry.get('abilityRequiresOneAspectOf'):
requirements += [req]
# get associated info
theme = None
if req.startswith('themePiece_'):
theme = 'theme_' + req.split('_')[1]
if req.endswith('leftArm') or req.endswith('rightArm'):
if arms.get(theme): arms[theme] += 1
else: arms[theme] = 1
if req.endswith('leftLeg') or req.endswith('rightLeg'):
if legs.get(theme): legs[theme] += 1
else: legs[theme] = 1
elif req.startswith('theme_'):
theme = req
themes += [theme]
# start requirement string
reqStr = ''
# only precede with theme if there is only one
onlyTheme = None
if len(set(themes)) == 1 and themes[0] is not None:
reqStr += '[[%s]]'%aspectNames[themes[0]]
onlyTheme = themes[0]
# compress requirements
reqs = []
for i,req in enumerate(requirements):
# if requirement = theme, don't repeat it
if onlyTheme is not None and req == onlyTheme:
continue
# combine 2 arms
if (req.endswith('leftArm') or req.endswith('rightArm')) and arms[themes[i]] != 1:
if arms.get(themes[i]) >= 2:
reqname = re.sub(r' \([LR]\)', '', aspectNames[req])
arms[themes[i]] = -1
elif arms.get(themes[i]) < 0:
continue
# combine 2 legs
elif (req.endswith('leftLeg') or req.endswith('rightLeg')) and legs[themes[i]] != 1:
if legs.get(themes[i]) >= 2:
reqname = re.sub(r' \([LR]\)', '', aspectNames[req])
legs[themes[i]] = -1
elif legs.get(themes[i]) < 0:
continue
else:
reqname = aspectNames[req]
# requirements don't need to link if the theme already will
if onlyTheme is None:
reqs += ['[[%s|%s]]'%(aspectNames[themes[i]],reqname)]
else:
reqs += ['%s'%(reqname)]
# join requirements into our string
if len(reqs) > 0:
reqStr += ': '
reqStr += ' or '.join(reqs)
string += '| %s\n'%(reqStr)
# add blurb
blurb = aspectBlurbs[entry['id']]
string += '| %s\n|-\n'%parse(blurb)
# close table
string += '|}\n'
string += '<small>Last updated [[%s]] using [[/Script|this script]].</small>\n'%version[:-1]
# write the final string
with open('wikiAbilityTable.txt', 'w') as f:
f.write(string)
|
- ↑ More precisely, you can put the script anywhere, but you need to call it from the Wildermyth directory.