Difference between revisions of "Apothecary"
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== Choices == | == Choices == | ||
''1. " | ''1. "No. You're not listening [random npc name]. Fighting's ''my'' craft. Let me and my companions handle it."'' | ||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| Hero gains +8d3 tenacity and the party gains a small assortment of resources. The battle begins with {{Endurance}}. | | Hero gains +8d3 tenacity and the party gains a small assortment of resources. The battle begins with {{Endurance}}. | ||
|} | |} | ||
''2. "I'm just saying a risk should be worthwhile."'' | ''2. "I'm just saying a risk should be ''worthwhile''. You need strength to swing an axe."'' | ||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> |
Latest revision as of 14:02, 30 June 2022
Apothecary |
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Author |
Douglas Austin |
Event type |
Arrive at hostile site |
One of the heroes visits an old friend.
Choices
1. "No. You're not listening [random npc name]. Fighting's my craft. Let me and my companions handle it."
Outcome Hero gains +8d3 tenacity and the party gains a small assortment of resources. The battle begins with Endurance (all party members gain +1 armor and +1 warding).
2. "I'm just saying a risk should be worthwhile. You need strength to swing an axe."
Outcome Second (quiet) Hero gains +8d3 charisma and the party gains 2 legacy points. The battle begins with Fortitude (All party members gain +2 temp health).
Trivia
Images
Targets
Targets leader (required) Score: LEADER >= 60 Test: LEVEL >= 2 ship (required) Score: SHIP_WITH.leader >= 1 Test: LEVEL >= 2 ship2 (required) Score: SHIP_WITH.leader Test: LEVEL >= 2
See Targets and scoring guide for help with role names and scoring.