Difference between revisions of "Early to Be Alone"

From Wildermyth Wiki
Tag: Manual revert
m
Line 26: Line 26:
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Gain Courage and Haste, but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns.
| Gain '''Courage''' and '''Haste''', but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns.
|}
|}



Revision as of 12:41, 15 August 2022

Early to Be Alone
[[Image:|center|184px]]
Author
???
Event type
Arrive at hostile site

The heroes track down a Drauven or Deepist shrine of interest.

Choices

1. "When we go forward, let's not get spotted"

2. "Or let's not get killed."

3. "Rush them, Maybe?"


After the battle, your party makes a decision about adopting a recently orphaned Hago cub.

1. The hero attempts to adopt the Hago cub.

2. "Said Shrine is on the Map. A motherless cub would belong there."

3. "Simple rule isn't it? Wild things belong in the wild."

Trivia

Images

Targets