Difference between revisions of "Early to Be Alone"
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| Gain '''Courage''' and '''Haste''', but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns. | | Gain '''Courage''' and '''Haste''', but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns. | ||
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''4. "we're all down here why not rush them down?"'' | |||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
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| Gain '''Courage''' and '''Haste''', but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns. | |||
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After the battle, your party makes a decision about adopting a recently orphaned Hago cub. | After the battle, your party makes a decision about adopting a recently orphaned Hago cub. | ||
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== Trivia == | == Trivia == | ||
if 3 or less heroes are there you get option 4 otherwise you get option 3 | |||
Revision as of 12:44, 15 August 2022
Early to Be Alone |
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[[Image:|center|184px]] |
Author |
??? |
Event type |
Arrive at hostile site |
The heroes track down a Drauven or Deepist shrine of interest.
Choices
1. "When we go forward, let's not get spotted"
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2. "Or let's not get killed."
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3. "Rush them, Maybe?"
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4. "we're all down here why not rush them down?"
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After the battle, your party makes a decision about adopting a recently orphaned Hago cub.
1. The hero attempts to adopt the Hago cub.
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2. "Said Shrine is on the Map. A motherless cub would belong there."
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3. "Simple rule isn't it? Wild things belong in the wild."
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Trivia
if 3 or less heroes are there you get option 4 otherwise you get option 3
Images
Targets
ExpandTargets