Difference between revisions of "Bandit's Holdfast"
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(Created page with "Bandit's Holdfast is a non-boss combat node scenario in Omenroad challenges. Back to the list of Omenroad Battle maps. ==Map details...") |
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| Line 32: | Line 32: | ||
! Legend | ! Legend | ||
! colspan="3"|General | ! colspan="3"|General | ||
! colspan=" | ! colspan="3"|Map dependent | ||
|- | |- | ||
! Highlight color | ! Highlight color | ||
| Line 40: | Line 40: | ||
! <span style="color: #00FFFF; background-color: #888877; padding: 2px">Cyan</span> | ! <span style="color: #00FFFF; background-color: #888877; padding: 2px">Cyan</span> | ||
! <span style="color: #FFFFFF; background-color: #888877; padding: 2px">White</span> | ! <span style="color: #FFFFFF; background-color: #888877; padding: 2px">White</span> | ||
! <span style="color: #0000FF; background-color: #888877; padding: 2px">Blue</span> | |||
|- | |- | ||
! Type | ! Type | ||
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| Enemy initial spawn point | | Enemy initial spawn point | ||
| Spawned rewards | | Spawned rewards | ||
| | | Reinforcement spawn point | ||
| None | | None | ||
| Escape tiles | |||
|- | |- | ||
| colspan=" | | colspan="7"|Colors overlapping indicate a multi-purpose tile. | ||
|} | |} | ||
[[File:Bandit's Holdfast ES.png]] | [[File:Bandit's Holdfast ES.png]] | ||
Revision as of 15:09, 20 June 2026
Bandit's Holdfast is a non-boss combat node scenario in Omenroad challenges. Back to the list of Omenroad Battle maps.
Map details
| Main Objective | ||
|---|---|---|
| Escape (Special) | ||
| Enemy strength | Minimum | Maximum |
| 5 | 6 | |
| Encounterable on page |
Earliest | Last |
| Standard fight | 2 | 2 |
| Hard fight | 1 | 2 |
Features
- Can only encountered on Chest/Resource/Fancy chest nodes.
- Receive main reward when prisoner reaches escape zone tile.
Map
| Legend | General | Map dependent | ||||
|---|---|---|---|---|---|---|
| Highlight color | Green | Yellow | Amber | Cyan | White | Blue |
| Type | Hero spawn point | Enemy initial spawn point | Spawned rewards | Reinforcement spawn point | None | Escape tiles |
| Colors overlapping indicate a multi-purpose tile. | ||||||
Tips and tricks
- All doors are closed at start.
- Both the heroes and the prisoner are in a locked cell on combat start.
- Can be completed without rescuing the prisoner.
