Difference between revisions of "Bandit's Holdfast"
From Wildermyth Wiki
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| Spawned rewards | | Spawned rewards | ||
| Reinforcement spawn point | | Reinforcement spawn point | ||
| | | Variable reward spawn points | ||
| Escape tiles | | Escape tiles | ||
|- | |- | ||
Latest revision as of 15:11, 20 June 2026
Bandit's Holdfast is a non-boss combat node scenario in Omenroad challenges. Back to the list of Omenroad Battle maps.
Map details
| Main Objective | ||
|---|---|---|
| Escape (Special) | ||
| Enemy strength | Minimum | Maximum |
| 5 | 6 | |
| Encounterable on page |
Earliest | Last |
| Standard fight | 2 | 2 |
| Hard fight | 1 | 2 |
Features
- Can only encountered on Chest/Resource/Fancy chest nodes.
- Receive main reward when prisoner reaches escape zone tile.
Map
| Legend | General | Map dependent | ||||
|---|---|---|---|---|---|---|
| Highlight color | Green | Yellow | Amber | Cyan | White | Blue |
| Type | Hero spawn point | Enemy initial spawn point | Spawned rewards | Reinforcement spawn point | Variable reward spawn points | Escape tiles |
| Colors overlapping indicate a multi-purpose tile. | ||||||
Tips and tricks
- All doors are closed at start.
- Both the heroes and the prisoner are in a locked cell on combat start.
- Can be completed without rescuing the prisoner.
