Difference between revisions of "Morthagi lore"

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NOTE: this is a bit out of date, and doesn't touch on the clockwork / construct stuff as much as it ought.
=The Clockwork Dead=


The Morthagi (a singular and plural noun) is what we call the large variety of constructs, and even, dare we say, beings, that combine once-living flesh and magic with mechanical components and clockwork,in order to achieve a semblance of life, and in some cases an all-too-real agency and cunning.


Cruel reminders of our own folly, the Morthagi have been around since magic first blossomed. Is it any surprise? What secret have we ever sought but that which gives us primacy over death?
Mortificial is a term for a mixture of dead tissue and clockwork, bound together with magic, to serve some purpose, such as a prosthetic limb. It would not be incorrect to say that the Morthagi are mortificial beings.


Ironic, really, that the now-forbidden study of necromancy is perhaps our most storied accomplishment, our most often-plundered trove of understanding. Banal necromantic mages have created hosts, armies, of mindless undead, while the more imaginative and successful warlocks instilled spirit, conscience, thought, even ambition into their finest and most dreadful works.
Mortificer is the term for one who invents and builds Morthagi. They tend to be a blend of tinkerer and mystic; both crafts are necessary, and mortificers come to the craft with a variety of skill and motivations. Some are history's greatest villains, and some (more rarely) are heroes.


A quick look through our documented encounters will reveal animated skeletons—some beast, some man—risen and rotting corpses possessed of atrocious and endless appetites, stitched-up golems, soul-infused liches, wraiths and specters of unknowable and frankly tantalizing life force… The Morthagi are without singular or traceable origin, and are not altogether bonded to one or another goal. It takes a powerful mystic to exert his or her will over even one manifest morthage, let alone many. Still, if there is one thing we have learned about magic through the ages, it is that, wherever and whatever its limits may be, they are so far beyond our sight and knowledge that they may as well not exist at all.  
Mortificial devices in general, and the Morthagi in particular, tend to remain operational indefinitely or until destroyed by violence, whichever comes first. Thus, it's not unheard-of to find the loathsome constructs in ancient tombs, or sealed caves, untouched by time for eons. Such constructs often have unique designs, but again certain designs seem to be timeless, repeated by every practitioner of the artform.


Fighting the Morthagi is a prospect no one relishes. That’s not to say that a skeleton can’t be shattered, or a ghoul burned to dust. More, the danger lies in the very interaction with, the presence of arcane engineering. Where magic dwells in perceivable manifestation, it tends to have been nesting for a great long while, accumulating power and prejudice. Some of the greatest wizards ever were necromancers, and this is understandable. Necromancy, as we’ve been hinting, is perhaps the essential human goal; it merely goes by different names in more civilized society: medicine, literature, art. Physically and metaphysically, we are always toying with, seeking to harness, and struggling to overcome our real and metaphorical deaths.
Some of the simpler Morthagi must be powered by an external mystical or mechanical source, and can fall dormant in the absence of a power source. Others though have been crafted to harvest their own power from their surroundings, sometimes by consuming raw materials such as "the flesh of the living" or some other such magically rich substance. Still others seem to gather energy in a more complicated (and probably even worse) way that we don't completely understand. Regardless, it is never safe to assume that a given Morthagi is dormant. Almost all of the common designs include a storage mechanism for energy, and can reactivate when certain conditions are met.


Still, essentially, our task remains to combat our oppressive foes. Sticks and stones can break brittle bones, but swords and axes are better. Of course, there are other means as well: magics may be devised that specialize in turning and defusing necromantic bindings. Such studies would of course require looser restrictions and oversights, as well as extensive delving into dark and ambiguous places…
If a Morthagi is encountered in a dormant state, it is sometimes possible to remove its power source without destroying the body. This is an extremely dangerous operation obviously, but we have some accounts from the literature of skilled mortificers who have safely disabled dangerous constructs in the field.
 
Speaking of dark and ambiguous places, we have taken a vote, and we all agree that this dungeon could use a few more latrines. Not to single anyone out, but certain high-minded scholars seem to take forever in there…
 
--These Informed Opinions submitted by the Order of Kralar on <Date>

Revision as of 12:34, 13 February 2018

The Clockwork Dead

The Morthagi (a singular and plural noun) is what we call the large variety of constructs, and even, dare we say, beings, that combine once-living flesh and magic with mechanical components and clockwork,in order to achieve a semblance of life, and in some cases an all-too-real agency and cunning.

Mortificial is a term for a mixture of dead tissue and clockwork, bound together with magic, to serve some purpose, such as a prosthetic limb. It would not be incorrect to say that the Morthagi are mortificial beings.

Mortificer is the term for one who invents and builds Morthagi. They tend to be a blend of tinkerer and mystic; both crafts are necessary, and mortificers come to the craft with a variety of skill and motivations. Some are history's greatest villains, and some (more rarely) are heroes.

Mortificial devices in general, and the Morthagi in particular, tend to remain operational indefinitely or until destroyed by violence, whichever comes first. Thus, it's not unheard-of to find the loathsome constructs in ancient tombs, or sealed caves, untouched by time for eons. Such constructs often have unique designs, but again certain designs seem to be timeless, repeated by every practitioner of the artform.

Some of the simpler Morthagi must be powered by an external mystical or mechanical source, and can fall dormant in the absence of a power source. Others though have been crafted to harvest their own power from their surroundings, sometimes by consuming raw materials such as "the flesh of the living" or some other such magically rich substance. Still others seem to gather energy in a more complicated (and probably even worse) way that we don't completely understand. Regardless, it is never safe to assume that a given Morthagi is dormant. Almost all of the common designs include a storage mechanism for energy, and can reactivate when certain conditions are met.

If a Morthagi is encountered in a dormant state, it is sometimes possible to remove its power source without destroying the body. This is an extremely dangerous operation obviously, but we have some accounts from the literature of skilled mortificers who have safely disabled dangerous constructs in the field.