Template:Event
From Wildermyth Wiki
Basic Template for Event Pages
{{Infobox event | event = The Sample Event | image = Thesampleevent.png | author = Douglas Austin | type = Arrive at hostile site }} The heroes explore something, meet someone and find treasures. == Choices == ''1. Option 1. '' :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | <strong>Outcome</strong> |- | Consequence. |} ''2. Option 2.'' :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | <strong>Outcome</strong> |- | Consequence. |} == Trivia == This event has XYZ requirements ... This refers to ... == Images == <gallery mode=packed heights=150px> File:Comic1.png|Caption File:Comic2.png|Caption File:Comic3.png|Caption </gallery> [[Category:Event]]
Opportunity Choices Template
Several events, including all opportunities, involve two or more choices. Use the following template for nested choices.
== Choices == ''1. [Begin the opportunity]'' ::''1.1 Option 1.'' :::{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | <strong>Outcome</strong> |- | Consequence 1. The following is added to the hero's [[history]]: ''<q><Hero> did a thing and some stuff happened.</q>'' |} ::''1.2 Option 2.'' :::{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | <strong>Outcome</strong> |- | Consequence 2. The following is added to the hero's history: ''<q><Hero> did a different thing, and some different stuff happened.</q>'' |} ''2. [Decline the opportunity]'' :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | <strong>Outcome</strong> |- | The opportunity is declined. |}
Choices With Rolls
Sometimes the outcome of a choice depends on a successful roll. Use the following template for rolled choices.
== Choices == ''1. Option 1. '' :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | <strong>Outcome</strong> |- | '''Success''': Something good happens.<br />'''Failure''': Something bad happens. |}
Combat Modifiers template
If a combat modifier is needed, use:
{{Modifier}}
So for example,
Combat begins with {{Courage}}.
becomes
Combat begins with Courage (all party members gain +2 damage/potency for 3 turns).
Infobox
For more information about the infobox, please refer to: Template:Infobox event