Mine Wiles |
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[[Image:|center|184px]] |
Author |
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Shae Rossi, Bailey Ashworth, & Douglas Austin |
Event type |
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Arrive at hostile site |
A treasure hunter suggests that the party sneak up on the deepists by climbing down a ventilation shaft
Choices
"1. Go down the Shaft"
ExpandOutcome
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Start combat with Stealth (all party members begin combat in Greyplane) and Courage (all party members gain +2 damage/potency for 3 turns).
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2. " Clog up the shaft and start a bonfire in the cave"
ExpandOutcome
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Start combat with Cunning (flanking attacks this combat deal +1 damage) and Intimidation (all foes suffer 2 damage to start the mission).
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Trivia
Down The Hatch has been renamed to Mine Wiles but in the files it is still named Down The Hatch.
Targets
ExpandTargets
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overlandTile
Biome: hills, forestConiferous, forestDeciduous
foes
Forbidden Aspects: morthagi
leader (required)
Score: LEADER*LEVEL >= 120
hero2 (required)
Score: (max(GOOFBALL,HOTHEAD,LEADER,ROMANTIC)-(theme_fire*200))-(pet_fireChicken*200)
goofball (required)
Score: (((((theme_fire*100)+(pet_fireChicken*100))+(mysticGreenhorn_ignite*30))+(warriorDeck_raider*10))+SHIP_WITH.hero2)+SHIP_WITH.leader
volunteer (optional)
volunteer2 (optional)
hook (required)
Score: (((theme_fire*50)+(pet_fireChicken*50))+(mysticGreenhorn_ignite*15))+(warriorDeck_raider*10)
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See Targets and scoring guide for help with role names and scoring.
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