User:Sten/Legacy to spreadsheet
From Wildermyth Wiki
This is a Python script to export a player's legacy into a spreadsheet. You need a Python installation to run it.
Usage
Copy the code in the box below into a text file named legacy_table.py (or whatever you want) inside the Wildermyth/Players/<player ID> directory. Then run it by calling python legacy_table.py from the command line. It will create a text file called legacy_table.txt, which is tab-delimited and can be loaded by any spreadsheet software or viewed in a text editor.
legacy_table.py |
import json from zipfile import ZipFile from glob import glob mod_paths = ['../..'] + glob('../../mods/builtIn/*') dictionary = {} for m in mod_paths: try: with open(m + '/assets/text/aspects/aspects.properties','r',encoding='utf8') as f: lines = f.readlines() for line in lines: if line[0] == '#': continue try: key,val = line.split('=') except: continue try: key_split = key.split('.') except: continue if len(key_split) != 2 or key_split[-1] != 'name': continue dictionary[key_split[0]] = val[:-1] except: continue def test_ability(string): if string in ['hunterGreenhorn_silkstep']: return False for prefix in ['mystic','hunter','warrior','common']: for suffix in ['Deck','Special','Greenhorn','Goldhorn']: if string.startswith(prefix+suffix): return True return False snapshot = -1 with ZipFile('legacy.json.zip') as zf: with zf.open('legacy.json') as f: data = json.load(f) names = [] tiers = [] classes = [] themes = [] playables = [] hooks = [] abilities = [] weapons = [] offhands = [] for i_entry, entry in enumerate(data['entries']): hook = 0 themes_ = [] abilities_ = [] class_ = '' weapons_ = [] offhand = '' try: tier = int(entry['tier'])+1 except: tier = 1 try: if entry['usage'] == 'background': playable = 'N' else: raise except: playable = 'Y' entities = entry['snapshots'][snapshot]['entities'] for j in range(len(entities)): if 'individual' in entities[j]: for i in range(len(entities[j])): if entities[j][i] == 'status': name = entities[j][i+1]['name'] print('reading entry %d: %s'%(i_entry,name)) for entry_ in entities[j][i+1]['aspects']['entries']: if entry_[0] in ['hunter','warrior','mystic'] and entry_[1]['value'] == 1: class_ = entry_[0] elif entry_[0].startswith('themePiece_') and entry_[1]['value'] == 1: themes_ += [dictionary[entry_[0]]] elif entry_[0].startswith('hookResolved_retirementAgeBoost') and entry_[1]['value'] == 1: hook += 1 elif test_ability(entry_[0]) and entry_[1]['value'] == 1: abilities_ += [dictionary[entry_[0]]] elif 'item' in entities[j]: for i in range(len(entities[j])): if entities[j][i] == 'status': itemName = entities[j][i+1]['name'] itemID = entities[j][i+1]['localizableName'].split('.')[-1] elif entities[j][i] == 'item': if 'MAIN_HAND' in entities[j][i+1]['slots']: try: if entities[j][i+1]['artifact']: weapons_ += [itemName] else: raise except: weapons_ += [itemID] elif 'OFF_HAND' in entities[j][i+1]['slots'] and 'MAIN_HAND' not in entities[j][i+1]['slots']: offhand = itemName names += [name] tiers += [tier] classes += [class_] playables += [playable] themes += [themes_] abilities += [abilities_] hooks += [hook] weapons += [weapons_] offhands += [offhand] with open('legacy_table.txt', 'w') as f: f.write('Name\tPlayable\tTier\tClass\tHooks\tThemes\tWeapons\tOffhand\tAbilities\n') for i,name in enumerate(names): f.write('%s\t%s\t%d\t%s\t%d\t'%(name,playables[i],tiers[i],classes[i],hooks[i]) + ', '.join(themes[i]) + '\t' + ', '.join(weapons[i]) + '\t' + offhands[i] + '\t' + ', '.join(abilities[i]) + '\n') |
Output
This script does not make any changes to the legacy.
The following fields appear in the output table (legacy_table.txt):
- Name
- Playable (Y/N)
- Legacy tier
- Class
- Number of hooks resolved
- Themes
- Weapons
- Offhand item
- Abilities