Calamity
From Wildermyth Wiki
Calamity cards strengthen the enemy's monster deck. Current calamities in effect are shown on the Doom Tracker. The frequency and strength of these cards is a major factor determining game difficulty.
Calamity effects include:
- increasing a monster's health, armor, or damage
- increasing the number of monsters
- adding new types of monsters to battles
- introducing monster abilities that can stun, hobble, or poison heroes
A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the overland map; these calamities can be averted by spending legacy points. The frequency of the calamity draw depends on difficulty level.
| Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
|---|---|---|---|---|
| Doom Track Time | 220-240 | 160-180 | 120-140 | 100-120 |
| Cards per fight | 1 | 1.35 | ||
Completing a campaign chapter also can dispel some calamity cards from the monster deck.
Monster buffs
Calamity cards that increase a monster's stats do so by the following amount:
| Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
|---|---|---|---|---|
| Protection | +1 Armor | +1 Armor, +1 Warding | +2 Armor, +1 Warding | |
| Health | +20% | +25% | +30% | +40% |
| Damage | +1 | +2 | ||