Mine Wiles
From Wildermyth Wiki
Mine Wiles |
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[[Image:|center|184px]] |
Author |
Shae Rossi, Bailey Ashworth, & Douglas Austin |
Event type |
Arrive at hostile site |
A treasure hunter suggests that the party sneak up on the deepists by climbing down a ventilation shaft
Choices
"1. Go down the Shaft"
Outcome Start combat with Stealth (all party members begin combat in Greyplane) and Courage (all party members gain +2 damage/potency for 3 turns).
2. " Clog up the shaft and start a bonfire in the cave"
Outcome Start combat with Cunning (flanking attacks this combat deal +1 damage) and Intimidation (all foes suffer 2 damage to start the mission).
Trivia
Down The Hatch has been renamed to Mine Wiles but in the files it is still named Down The Hatch.
Targets
Targets overlandTile Biome: hills, forestConiferous, forestDeciduous foes Forbidden Aspects: morthagi leader (required) Score: LEADER*LEVEL >= 120 hero2 (required) Score: (max(GOOFBALL,HOTHEAD,LEADER,ROMANTIC)-(theme_fire*200))-(pet_fireChicken*200) goofball (required) Score: (((((theme_fire*100)+(pet_fireChicken*100))+(mysticGreenhorn_ignite*30))+(warriorDeck_raider*10))+SHIP_WITH.hero2)+SHIP_WITH.leader volunteer (optional) volunteer2 (optional) hook (required) Score: (((theme_fire*50)+(pet_fireChicken*50))+(mysticGreenhorn_ignite*15))+(warriorDeck_raider*10)
See Targets and scoring guide for help with role names and scoring.