Relationship
From Wildermyth Wiki
Heros develop personal relationships with each other. In some cases these are the result of, in others they arise or change without the input of the player. Fighting in battles together increases the relationship.
Outcomes
Heroes can be friends, lovers or rivals. Each relationship has 5 possible levels and each level affects stats.
Friends
- Level 1 - Crony - +5 stunt chance when walling with this hero.
- Level 2 - Confidant - +10 stunt chance when walling with this hero.
- Level 3 - Comrade - +15 stunt chance when walling with this hero.
- Level 4 - Companion - +20 stunt chance when walling with this hero.
- Level 5 - Bloodbond - +25 stunt chance when walling with this hero.
Lovers
- Level 1 - Crush - +1 damage against enemies who attack this hero, until end of mission.
- Level 2 - Flame - +2 damage against enemies who attack this hero, until end of mission.
- Level 3 - Sweetheart - +3 damage against enemies who attack this hero, until end of mission.
- Level 4 - Lovers - +4 damage against enemies who attack this hero, until end of mission
- Level 5 - Soulmate - +5 damage against enemies who attack this hero, until end of mission
Rivals
- Level 1 - Peer - When your rival stunts, you get +25% to stunt, until you successfully stunt (does not chain).
- Level 2 - Irritant - +4 Block and Dodge when separated from their rival by 2 or more tiles.
- Level 3 - Frenemy - +6 Block and Dodge when separated from their rival by 2 or more tiles.
- Level 4 - Antagonist - +8 Block and Dodge when separated from their rival by 2 or more tiles.
- Level 5 -