The Lonely Cost

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Revision as of 13:54, 23 November 2019 by FeralKitty (talk | contribs) (Standardize event type wording to line up with potential categories)
The Lonely Cost
Thelonelycost.png
Author
Douglas Austin
Event type
Hook

The heroes seek out an exiled hermit in order to lift a mysterious curse.

Choices

1."Are you feeling alright? We have to hurry!"

Choosing this option leads to another choice.
1,1 "Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."
1.2 "I know it's not right to desecrate the dead...but this is about preserving the living."

2."Something about this is just...weird. Let's think on it."


Trivia

  • Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself


Images