Strategies
From Wildermyth Wiki
Strategies |
---|
Author |
Nate Austin |
Event type |
Defend against incursion |
Depending on party composition you will receive various choices (with various chances of success).
Choices
1. Stand tall, sound the horns, put fear into their hearts.
Outcome Success: Intimidation. Failure: The hothead is wounded.
2. Sneak ahead and harrass them before they arrive!
Outcome Success: Cunning. Failure: Hunter begins the fight stunned for 2 turns.
3. I'll brew a mystic drink to bolster our abilities.
Outcome Success: Fortitude. All heroes +1 temporary hp. Failure: Nausea.
4. Nothing clever, nothing to go wrong.
Outcome Just fight normally.
Notes
- Chance of success is
30 + ½(Charisma + Tenacity)
% - Option 1 is promoted by the most hotheaded warrior
- Option 2 is promoted by the most loner hunter
- Option 3 is promoted by the most bookish mystic
- Option 4 is promoted by the hero with the highest
(coward+greedy+romantic)