Strategies
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Revision as of 23:22, 11 February 2021 by Lizbot3000 (talk | contribs) (moved original content to "Incursion (Event)")
Strategies |
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Author |
Nate Austin |
Event type |
Attack incursion |
Depending on party composition you will receive various choices (with various chances of success) when attacking an incursion.
Choices
1. I blow this horn. We charge.
Outcome Success: Start combat with +1 potency.
Failure: Start combat with -7 accuracy.
2. Create a distraction to split their forces and draw them out.
Outcome Success: Start combat with +1 armor/warding.
Failure: Start combat with -3 block and -3 dodge.
3. Start fires, and exploit their confusion.
Outcome Success: Start combat with +1 bonus damage.
Failure: Start combat with -3 block and -3 dodge.
4. We wait for nightfall, and then we strike swiftly.
Outcome Just fight normally.
Notes
- Chance of success is
30 + ½(charisma+tenacity)
% - Option 1 is promoted by the most hotheaded warrior
- Option 2 is promoted by the most loner hunter
- Option 3 is promoted by the most bookish mystic
- Option 4 is promoted by the hero with the highest
(coward+greedy+romantic)