Stunt

From Wildermyth Wiki

A “critical hit” that produces different effects against different monsters. It causes extra damage if no other effect is triggered.

Specifics

Bonus damage is based on weapon tier (Tier+1?), or a set amount for non-weapon attacks.

Elemental stunts from their equipped weapon can trigger when a mystic makes an interfusion attack.

Elemental Stunts

Fire

sends up to 3 fireballs at nearby enemies. 2 magic damage.

Life

Grants two temporary health to the hero.

Stone

Shreds 1 armor and pins all enemies within a 2-tile radius.

Water

gives +1 action point, at most once per turn.