The heroes track down a Drauven or Deepist shrine of interest.
Choices
1. "When we go forward, let's not get spotted"
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Start the battle with Stealth(all heroes begin combat in greyplane) and Disorder(walling provides
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2. "Or let's not get killed."
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Start the battle with Stoicism(all party memembers gain and Dismay(all foes gain +1 hitpoint to start the mission)
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3. "Rush them, Maybe?"
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Gain Courage and Haste, but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns.
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After the battle, your party makes a decision about adopting a recently orphaned Hago cub.
1. The hero attempts to adopt the Hago cub.
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Success: The hero takes one damage and temporarily gains a pet Hago Cub that stays with the Hero until the end of the chapter. The following is added to the hero's history:
Coming upon a Hago cub orphaned beside the body of its mother, <Hero> coaxed the thing into her care and keeping. The bond they formed that day would last a long while, changing over the years from one's watchful stewardship, to a comfortable friendship that they shared.
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Failure: The hero takes three damage and gains +15 Charisma. The following is added to the hero's history:
Coming upon a Hago cub orphaned beside the body of its mothed, <Hero> attempted to befriend the thing... only to receive a nasty bite and a little barking reprimand! They watched it run off into the wild.
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2. "Said Shrine is on the Map. A motherless cub would belong there."
3. "Simple rule isn't it? Wild things belong in the wild."
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Gain 2 Legacy Points.
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Trivia
Images
Targets
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foes
Aspects: drauven + cultist >= 1
hero (required)
Score: ((Charisma*Level)+(hunter*25)+(hook_Wildheart*10) >= 100
Eligible for Theme: petCub
Eligible for Theme Piece: cub
hero2 (required)
Score: SHIP_WITH.hero
hero3 (optional)
Score: SHIP_WITH.hero+SHIP_WITH.hero2
hero4 (optional)
hero5 (optional)
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See Targets and scoring guide for help with role names and scoring.
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