Technical Difficulties

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Revision as of 13:16, 12 February 2018 by Nate (talk | contribs) (Created page with "Here are some steps you can take if you have trouble with the game. =Game Won't Launch= # Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not su...")
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Here are some steps you can take if you have trouble with the game.

Game Won't Launch

  1. Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.
  2. Check the logs. Were they created? If not, please contact us.
  3. Are you on Mac? You need Java 8 or later to run the pre-alpha version of Wildermyth.
  4. Are you on Windows? Did the security manager prevent you from launching the game? When we launch for real this won't be an issue, but for now sadly it is.
  5. Are you on Windows? Where are you running the game from? You must extract the zip file to a location on your computer, and please don't put it inside of the Program Files folder, because that creates security issues that we're not ready for. (When we integrate an installer this issue will go away.)

If none of this helps, please contact Nate, or reach out to us on forums/social media.

Game Crashes

If the game crashes and you can't use the feedback tool (see below), we'd love to see your logs. Please email them to Nate if you can. (Also, what kinds of forums or bug tracking tools would you like to see?)

How to find your logs: For the pre-alpha version of the game, logs all go into a folder called logs, which is created right in the install directory. This will probably change in the future when we have a real installer, but for now it's convenient. Logs have time stamps in the file name and you should be able to find the one where it crashed, hopefully? We'd love to see it.

Feedback or Bugs

The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team.