Stat

From Wildermyth Wiki
Revision as of 08:56, 3 March 2018 by Tim (talk | contribs) (Created page with "Stats are divided into Primary and Secondary, and into Gameplay and Personality. You can use any of the stats when selecting targets and determining difficulty rolls for event...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Stats are divided into Primary and Secondary, and into Gameplay and Personality. You can use any of the stats when selecting targets and determining difficulty rolls for events. Some stats have different natural ranges, which is a bit awkward, but that's where we're at right now.

Primary Stats

A stat tied to a character that directly affects game mechanics in regards to combat or campaign-layer activities. The primary stats are:

  • VITALITY
  • AGILITY
  • TENACITY
  • FOCUS
  • ATTUNEMENT
  • AMBITION
  • CHARISMA

Secondary Stats

From the Primary Stats, a set of secondary, Calculated stats exists that directly affect combat, and these can also be directly influenced by aspects and so forth, on top of their calculation. For monsters, we might choose to only specify the secondary, combat-relevant stats.

Gameplay Stats

Personality Stats